Explore the alien planet that is your new home and uncover its myriad mysteries. Discover over 75 extraordinary technologies. Build over 60 base upgrades and large-scale secret projects for your empire. Conquer your enemies with a war machine that you design, using over 32,000 possible units.

Description

Scenario Name: Pick yer Poison SMAC/ SMAX: SMAX Author: Darsnan Date of original posting: 5/10/08 Original host site: Apolyton Acknowledgements Many thanx to the following: - wgabrie for the graphics: I’ve been playing using his texture.pcx file for years now: much better than the default IMO! wgabrie also did the other graphics changes you will encounter in this scenario. - Maurid Adran’s idea of having terraformers immediately available for build: no more getting 40 – 50 turns into a game and finding that the AI hasn’t even researched Centauri Ecology yet (and hence not done any terraforming at all!). From what I have seen so far in playtesting this is a significant boon to the AIs! I’ve also “encouraged” the AIs to build these terraformers by making them cheaper to produce. - I think it was smacksim who originally proposed the idea of having terrain improvements such as mines, solar collectors, and farms linked to techs.

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Pick yer Poison
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