An epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.

Description

Marines we have received an emergency beacon from the genetic lab at LVR-784,but we have no response on the comms! Hustle up and investigate the situation!

Preview
Hive
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Guest
Guest - - 690,772 comments

Awesome map!
You must have spend hours to get it that polished.
No bugs thus far and very challenging.

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Serathis
Serathis - - 468 comments

People still make stuff for this? o.O

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johnryder Author
johnryder - - 5 comments

Some people still make stuff yes :)

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DmitriyT
DmitriyT - - 97 comments

I looked inside your VPK and found that download link is incorrect.
Moddb.com
There is no version and DL from maps' in resources. If you will be planning an update I can post you what to update.
Btw, why did you call the addon here on moddb "Ryder, John" when the campaign name is Hive?

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johnryder Author
johnryder - - 5 comments

Hello geotavros,thank you for your warning on this,but i am aware of this situtation,both the link and the vpk link,i just didnt had the time untill now to fix it.
I will change it now to "https://www.moddb.com/games/alien-swarm/addons/hive"
About the resource file im not sure what you mean,if you can clearify it,i would apreciate it.
Thank you for taking your time and posting this mistakes :)

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DmitriyT
DmitriyT - - 97 comments

Overall the campaign looks good. Some bugs:
2nd mission Main Lab:
- Too laggy, high ping makes it barely playable on Brutal difficulty. This is because you added a lot of networked entities(eggs, biomass, aliens, buzzers!!!, moving prop_dynamic, func_brush that receives inputs, fund_tracktrain, triggers etc). use net_graph 1 to see the ping and "In" value. It is good to have "In" as low as possible, smaller then 1000 is good

Both missions:
- Marines bots often get stuck. This is because the node graph have broken links. Can be easily fixed. Read: Developer.valvesoftware.com , see official maps as examples. Use ai_show_connect to examine your graph
- Too much bloom. Can be easily adjusted by adding logic_auto and env_tonemap_controller, see official maps as examples.
- In resource/overviews/*.txt files you need to add a section with version, author and website, example:
"version" "1.5"
"author" "Jarhchief"
"website" "https://sites.google.com/site/swarmaddons/maps/extermination"
}

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johnryder Author
johnryder - - 5 comments

Hey,thank you for the feedback,i am aware of the high ping in that area,its a work in progress,and i will keep updating it with fixes and optimisation.

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goodone
goodone - - 115 comments

sweet! mappack will include it, ofc.

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androidsoad
androidsoad - - 1 comments

great campaign

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johnryder Author
johnryder - - 5 comments

Thank you :)

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Guest
Guest - - 690,772 comments

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