Piranha Bytes worked more than 4 years on the development of Gothic's technology. The engine was created completely in-house, with a modified version later used for Gothic II. These are the only games to use this engine. The Engine's Codename is ZenGin, because of the *.zen file technology.

Description

A comprehensive entry level guide on the most basic task to execute in the ZenGin games' environment: adding an item to the game (in this case it's Uriziel from Gothic, to Night of the Raven). Updated link for clean scripts and some typos fixes.

Preview
The Noobster Modding Guide for ZenGin v1.1
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