A Humans vs Aliens (from Aliens films) LV-487 moon multiplayer survival scenario by Elmenhorster.
About:
A Humans vs Aliens (from Aliens films) LV-487 moon multiplayer survival scenario by Elmenhorster.
Mod files downloaded from CivFanatics and repacked in 7zip by Blake. Fixed incorrect palette in Cities.gif and Title.gif, created alternative 3v3CityFix.scn scenario file with cities already placed to stop AI settlers vanishing killing most players. Successfully tested in Civ2 MGE.
Scenario discussions, comments, bug reports, feedback can be found here:
forums.civfanatics.com/threads/project-zeta-reticuli.574208/
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
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Original Description/Intro:
"Space Capsule with five crew members encountered a minor malfunction in vaccum engine and forced
to abort mission to habitable planet and land to nearest moon available before they get devoured into deep space.
Connection has been permanently cut out by nearby planet strong magnetic field waves."
Here's a scenario that is collecting dust. I started this a year ago, but never got a chance to finish it. The idea was to make it humans vs aliens that have completely different tech trees.
You start with Orion capsule somewhere in deep space that can fly anywhere on the moon to find suitable spot for landing (near minerals that may boost research) and establish central processor that is capable discovering things as long you keep it powered and updated. Once you're on the ground it will require to perform Soil Analysis before you get your hands on tech tree. While the Processor is busy you have two units on board to choose from. Assemble SAMPEX-II satellite and send it to explore surrounding areas or power up iCO robot that is unable to move, but will keep your Processor "content" when it requires "more energy". Both units become obsolete after Soil Analysis is done.
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