This is a tweak that changes the dynamics of the majority of weapons in the game, and even adds a few new ones. Some changes are minor, while some completely change how the gun works. Open the ReadMe.txt for installation instructions and be sure to give some feedback in the comments!
--- Modifications ---
DC17m Blaster
- Disabled zooming
- Zoom damage increase now applies to base weapon
DC17m Sniper
- Increased rate of fire
- Increased max ammo to 30
- Disabled zoom damage increase
- Fires a projectile instead of a beam
DC17m Anti-armor
- Increased max ammo to 9
- Decreased damage
- Decreased explosion radius
- Altered projectile appearance
- EMP Status Effect
DC17m Pistol
- Disabled zooming
- Increased rate of fire
- Decreased recharge rate
ACP Array Gun
- Decreased spread
E-Web Turret
- Fires projectiles instead of beams
- Increased damage
- Increased rate of fire
ACP Repeater Gun
- Decreased rate of fire
- Increased damage
- Fires beams rather than projectiles
- Decreased clip size
LS-150 Heavy ACP Repeater Gun
- Decreased rate of fire
- Increased damage
Bowcaster
- Removed ricochet ability.
- Increased projectile velocity.
- Charged shot is not changed.
--- New Weapons ---
ACP Slug Rifle - An ACP Array Gun loaded with slug rounds.
Fires one projectile that deals heavy damage, but it not very precise.
Carried by trandoshan slaver grenadiers.
ACP Marksman Rifle - Fire accurate rounds at a slow rate of
fire. Carried by trandoshan merc grenadiers. Uses the same chassis as
the concussion rifle.
Sonic Blaster - Fires explosive, sonic projectiles that
travel slowly. Replaces the elite beam weapon and uses
the same model as it.
ACP Shock Rifle - Fires accurate bolts which have an
EMP effect on the target. Replaces the concussion rifle
and uses the same model as it.
--- Misc ---
- Sev's primary blaster is now the sniper rifle
WOW just WOW i seriously didnt know this was possible totally awesome job man 200 thumbs up, now here is a request: Increased Squad Health like base 200 for squad and 300 for BOSS you know what i mean
damn and I thought the modding community for this game died long ago.
Great mod but and I've got some feedback. When you pick up the sonic blaster it suddenly becomes a much less powerful weapon. Also, could you rebalance enemies? I think B2's pack too big of a punch and are way to resistant while droidekas are underpowered and could use a buff. Elite Geonosians, scavanger droids and Trandos could use some tweaks
This is so damn cool, just a question tho, if you were able to add stuff with custom models and scripting , will you be able to make the ai better?? Been playing with slightly remastered and it's really cool to see other modders do something about this game
I don't have much experience with the AI in this game, but there are definitely some things that I can tweak.
Weapon tweaks eh? Now onto rebalancing the AI to improve them and rebalancing the player themselves
How has no one brought up the unkillable elite?