This will be the last update for Voidstone
Since V4.0.9 Kain has been developing this mod and I am proud to say he has done an outstanding job. This will be his final patch and he has achieved something i have said i wanted since i started making D2 Enriched - AN ONLINE SERVER - more details below
CHANGE LOG 4.1.0 - ONLINE
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Fixed some typos in cube recipes to correct some new recipes
Fixed issue where cube portals was not working in Act 5
Added +Druid Automods to all staves
Corrected some still missing inventory icons
VOIDSTONE NOW HAS A PVPGN NETWORK - YOU CAN PLAY ONLINE WITH PEOPLE FROM AROUND THE WORLD
Just turn off plugy and select Voidstone Online from the Main Menu.
Some new levels added to A1 and A5
-Loading times for these towns is a little slower now since it loads all attached levels at once
Act 1
The New Level
- Accessable from Trap door in Rouge Encampment
- No Automap is by design
- Was just a test really want to use it as a base to open up more explore ideas as there was meant to be more levels that branch off of it
- Monster levels are about 18-25(normal) so do closer to the end of Act 1
Hidden Cavern
- Accessable from Tent in Rouge Encampment
- Was meant to be a place like Heretic's Abode in D3
- A place to spawn item cache monsters that ended up making it into Voidstone
Act 5
Flame's Haven
-Accessible from Trap Door in Harrogath
-auto reveal auto map is by design
- Farming spot for Fire builds (low fire res in all difficulties)
- Many Gold Chests and new Super Uniques
-Connected to Inferno's Revival Via Hell Gate
- Monster levels are about 30-42(normal) so do closer to the end of Act 5
Inferno's Revival
- Accessible from Flame's Haven via Hell Gate
- More super uniques and gold chests
- Was meant to be a 4 level dungeon
- Monster levels are about 30-42 (normal)so do closer to the end of Act 5
Each element, including physical, was meant to have such levels but as we have moved form Voidstone to VS Ancient other levels were not designed at this time
Depending on whether or not they fit with Ascended's new vision of where this project is going, these levels and more may or may not be included at some point in VS-Ancient
- It has been a pleasure taking over this project since we made the move to v1.13c from 1.10f back in Voidstone V4.0.9
- Ascended is back in charge of softcoded updates for VS-Ancient and I will be working solely on creating new features via hardcoding
Cheers all,
KAIN
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