Some big changes - this will be our last Alpha Patch We have ditched Basemod and will continue to move forward without it READ DESC/CHANGELOG BELOW AND FOLLOW INSTRUCTIONS
THIS IS A NEW BUGFIXED VERSION - THERE WAS AN ISSUE WITH POTIONS THAT SHOULD NOW BE RESOLVED
YOU MUST REMOVE ALL UNIQUE AND MAGICAL ITEMS THAT HAVE /TIME STATS (STAT INCREASES NEAR MIDNIGHT/DAWN/DUSK, ETC)
THESE STATS HAVE ALWAYS BEEN BUGGED - THAT IS WHY BLIZZARD NEVER IMPLEMENTED THEM
IT IS A VERY NEAT MECHANIC IF IT WORKED PROPERLY BUT IT NEVER DID
THE ISC LINES HAVE BEEN REMOVED WHICH MEANS YOU WILL NOT BE ABLE TO LOAD ANY CHARS WITH THESE ITEMS IN YOUR STASH
INVENTORY OR MERCENARIES
SO DROP ALL THESE ITEMS (OR SELL TO VENDORS) PRIOR TO RUNNING CHARACTER IN THIS PATCH
NO NEW ITEMS WILL RE-SPAWN WITH THESE PROPERTIES IN THE FUTURE
NO MORE BASEMOD
- Ctrl click to move items is temporarily disabled
- Charms currently do not show red background when outside charmzone
-charmzone is now hardcoded and cannot be changed within ini files
-(if charms aren't working right away just click to pick them up and place them back in the charmzone to activate)
- There is no more Gamble Refresh but there are more items per window
- Autogold Pickup is also temporarily disabled
-----Sorry for the inconvenience - I am actively working on learning to code all these features myself
Block Cap moved to 95% from 75%
Classic Block is now enabled - Blocking no longer is a function of dex
-is what is directly on your items
Absorb cap moved to 65% from 40%
Sets now get Automods on item creation
All new chars start with uniques
Maps will always Regen in Single player like in multi
Gold limit for character is now 50,000 x char level vice 10,000 before
There is no longer the ability to make a non expansion character
- they would crash before anyways as classic is not modded and doesn't work
Den of Evil now grants 2 skills, Rada skill book grants 3 and Izual grants 4
Potion of life now grants 200 HP per difficulty
The entry file is now Purple instead of Red (NOW ENTERING BLAH BLAH)
All characters in char select window show HC character action poses
- Softcore characters looked too relaxed
Fixed some typos in skills and skills descriptions
Added cube recipes to socket white boots belts and gloves without re-rolling automods to superior
-They are similar to old vanilla socket recipes
Boots = White no socket Boots + Tal Rune + Amn Rune + Perfect Ruby -> 1-3 sockets (max roll 6 but cap is 3)
Belt = White no socket Belt + Tal Rune + Thul Rune + Perfect Topaz -> 1-2 sockets (max roll 6 but cap is 2)
Gloves = White no socket Gloves + Ral Rune + Amn Rune + Perfect Amethyst -> 1-3 sockets (max roll 6 but cap is 3)
Added cube recipes to socket magic items
- Any Magic item +magic Jewel + normal any normal gem = 1-6 sockets (caps at may socket for item and ilvl)
Changed sorc and druid starting items
Chance to casts level (proc) now shows as CTC Lvl - to shorten it up a bit
Based on character level now shows as Based on cLvl
Rune Bags and extractors are now available from All vendors in the Misc Tab
They range from El 1 - 20 LEM (Low), Pul 21 - Gar 39 (High), Lei 40 - 78 Umbra (Enriched)
Cube with a rune in range to add to bag - use rune extractor to remove
- Match Text Colour of rune in bag description to extractor colour
Cube a rune extractor by itself to cycle through different ones within the range
- will cycle back to start of range at the end of cycle
Adjusted the colour of Onyx gems - now are black to correspond with actual Onyx colour
-also to reduce confusions with Diamonds
Lots of new inventory images for the new items form druid expansion
Anya should now give you a unique class specific weapon for completing Nilathak Quest
Fixed an issue where Decrep and Amplified Damage where not applying to monsters correctly
There are several new Void and Enriched Materials that only drop in void dungeons
Chain, Anvil, Shaft, Nails, Hide, Strand, Blade, Shard, Plate, Stone
These items combined in the cube in various mysterious (but logical) order, in combination with Mineral Bars (Copper, Silver, Gold and Mithril) create weapons and armour that can be used throughout your adventures
as well as Exceptional, Elite and Enriched Orbs that increase the level of the output items
- gives it higher chance to be of higher tiers
Some weapons and armours of unimaginable power can only be created in this way.
Some of those items can even be combined.
Clue scrolls can also drop throughout void dungeons to some of these new recipes and item combinations.
I dont mind if you share findings on discord - see what ones you can figure out :)
I did some organizing of item images - so if you notice something is missing or has the wrong image is showing -lmk the item name and ill check it out - there was 1000s of them so it is likely i made at least one typo
Completely reorganized Void Dungeon Drops - There will be far less of them but rewards will scale with each Act and Difficulty
The mode is fun. I don't know English well. Upload it through a translator.
When I scroll of identify a generic charms, the program exits with an error. regardless of smallcharms or grandcharms
There is no error in the character-only charms.
I turned the translator, but do you understand the sentence?
Is there a solution?
I installed void online final and there is no error.good good