Unofficial LE2 Patch - small update and bugfix. Please see description for changelog.
- Lenses in the HMM_HAT_Glf_MDL glasses mesh are no longer opaque (consistent with LE1 and the female version).
- Corrections to missing and inverted materials during the Prologue.
- Corrections to door control norm textures during the prologue, the Normandy crash site and Zaeed's loyalty mission.
- Fixed a pit trap created in the entryway to the Shadow Broker's ship, accidentally by the patch team in 0.9.5, in a subconscious effort to save ourselves from this cursed DLC.
- Streaming corrections to prevent lag spikes and signage popping in when exiting or backtracking to elevators in the Arrival Project Base.
- All enemies during the Object Rho assault are now properly targetable with visible health bars.
- Arrival Project Base Medbay props and architecture now react correctly to light sources.
- Kenson now correctly comments over the radio on Shepard reaching the Mess Hall [Arrival]
- Properly turned off the Mako’s rear lights instead of hiding them with unlit bottle meshes. [Normandy Crash Site]
- Corrections to missing materials, and incorrect use of fireflickering materials from the prologue section. [Normandy Crash Site]
- New Files [dependencies in square brackets]: BioA_ProNor [tfc], BioP_N7NorCrash [tfc], BioA_N7NorCrash_Lower, BioA_N7NorCrash_Nose, BioA_N7NorCrash_Navigation, BIOG_HMM_HIR_PRO_R, BioA_ArvLvl4, BioD_ArvLvl4, BioA_N7NorCrash_Terrain, BioP_Arvlvl3_LOC*, BioD_Arvlvl3_000_LOC*, BioD_Arvlvl3_210_LOC*, BioD_Arvlvl3_220_LOC*
- Updated Files [NEW dependencies in square brackets]: BioA_ProNor_100 [tfc], BioP_ProNor, BioD_ArvLvl4_200_Lab, BioA_N7NorCrash, BioD_Arvlvl3_220 [other patch files], BioA_Arvlvl3_110ShepardLabRoom, BioA_Exp1Lvl4_051, BioD_ZyaVTL_150Jungle
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