A sinister evil has come to the peaceful kingdom of Keanor, a land of beauty, mystery and magic. The Palace lies in ruins as armies of malevolent warriors sweep through the countryside while the once-proud Imperial Guard cowers in fear. The citizens of Keanor flee their homes in terror, praying for the rise of the one true leader who, it was foretold, would lead them against the armies of darkness. Are you the hero they seek?
=========
1 Footman
1.1 Ronin have changes - +15hp
1.10 bonus vs peasants +100%
1.16 bonus vs peasants +100% , vs pikeman +250% , vs arrow units_no_horse +250%
1.2 euro/arab footman
1.10. bonus vs pikeman +150% , vs arrow unit_no_horse +150% ,
1.16 bonus vs pikeman +150% , vs arrow unit_no_horse +150%
===========
2.Archers
2.1 Only asia archer have changes - +10hp , , + 1 attack, + 1 deff
Arrow attack bonuses
1.10
dragon = +75%
bat = +100%
e pikeman = -75%
mace_unit = +100%
chariot = -30%
monk_priest = +50%
1.16
dragon = +75%
bat = +100%
e pikeman = -50%
mace_unit = +0%
chariot = -40%
monk_priest = +0%
e crusader = -10%
priest = +20%
troll = +10%
jinn = +10%
============
3.Maceman
3.1 Samurai
1.10 - 150 food , 50 gold , 90 hp , 20 sec
1.16 - 110 food , 20 gold, 110 hp , 14 sec
bonuses
1.10
heavy_mounted = +50%
light_mounted = +30%
1.16b
mounted = +150%
teuto knight = +250%
3.2 Maceman / satrap
Maceman -
1.10 - 120 food , 0 defence
1.16 - 80 food / 2 defence
Satrap (is same)
Bonuses
1.10
machines = +150%
1.16b
heavy_mounted = +50%
light_mounted = +30%
teuto knight = +200%
======================
4. Pikeman
4.1 1.16b - arab pikeman - 1+ attack , +3 deff
4.2 euro pikeman
1.10 - 40 gold , 18 sec
1.16b - 60 gold , 12 sec
bonuses
1.10
mounted = +600%
1.16b
mounted = +300%
a horse_samurai = +450%
=====================
5. Longbowman
1.10 - 90 food
1.16 - 70 food
bonuses
1.10
like arrow attack
l vs dragons
1 16b (like arrow_attack + specially for longbowman)
r enichar = -15%
r heavy_cavalry = -15%
e knight = - 15%
l vs dragons
========================
6. Knight
1.10 -70 gold ,22 sec
1.16 - 40 gold , 16 sec
=========================
7. Horse Archer
7.1 Asian horse archer
1.16 - +10hp / from 20 sec to 17 sec/
7.2 Arabian horse archer
1.10 - 14 sight
1.16b - 12 sight
bonuses for horse archers
1.10 (like arrow_attack)
1.16b (like arrow attack + specially for horse archer)
vs pikeman -25% (in 1.10 is -75%)
========================
8. Jihad warrior
No changes
==============
9. Heavy cavalry
remove
===================
10. Enichar
1.10 - 80 gold ,25 sec
1.16b - 50 gold ,18 sec
bonus
e crusader = +30%
=====================
11 Horse samurai
1.10 - 120 food , 22 sec , 4 defence
1.16b - 160 food , 17 sec , 6 defence
Bonuses in 1.16b
e crusader = +30%
r enichar = +30%
=====================
12 Chariot
1.10 - 25 sec , 4 attack , 3 defence ,150 wood
1.16 - 15 sec ,5 attack , 4 defence , 100 wood
=====================
13 Priest
1.10 - all priest 100 mana , 18 range , 150 gold (asia 170 gold)
1.16b - eu/ar 50 mana , asia 150 mana , 15 range , 100 gold (asia 100 gold)
bonuses
1.10
mage = +300%
magic_creatures = +300%
1.16
mage = +300%
troll = +75%
dragon = +200%
dwarf = -75%
ork = -75%
ghost = -75%
skeleton = -75%
==================
14. Spy
1.10 - 150 gold
1.16b - 75 gold
====================
15. Mage
1.10 - All mages - 150 gold
1.16b - Asia mage - 150 gold , 30 sec / Eu and arab mage are 300 gold,
bonuses
1.10
priest = +400%
1.16b
e priest = +200%
r priest = +200%
magic_creatures = +400%
dragon = +400%
=====================
16. Trade
Euro and arab haven’t technology for bigger trade , but caravans are cheaper
16.1 euro caravan
1.10 - 400 food , 200 wood , 50 SEC , 350 hp , 0 def
1.16b - 300 food , 300 wood, 15 SEC , 800hp ,13 def
16.2 Arab caravan
1.10 - 500 food , 150hp , 0 defence , 30 sec
1.16b - 300 food , 650hp , 8 defence, 15 sec
16.3 Asian trade
Add the 2 technologys for bigger profit
1.10
te_banking - +2 (for 100 trade)
te_tradetaxes - +2 (for 100 trade)
1.16
te_banking - +11 (for 100 trade)
te_tradetaxes - +11 (for 100 trade)
===========================
17. Crusader
1.10 no bonus
1.16b
magic_creatures = +50%
======================
18. Monk
1.10 - 90 hp ,20 sec ,6 attack
1.16b - 135 hp,14 sec, 7 attack
bonuses
1.10
dragon - -50%
1.16b
troll = +90%
jinn = +90%
dragon = +15-%
magic_creatures = +90%
=======================
19. Ninja
1.10 - 120 gold , 20 sec ,
1.16b - 150 gold , 12 sec
Bonuses
1.10
dragon - -50%
1.16b
troll = +100%
jinn = +100%
dragon = +100%
========================
20. Machines
1.10
Heavy catapult - 250hp , 25 attack
Ballista - 60 attack
1.16b
Heavy catapult - 200hp , 20 attack
balistta - 40 attack
bonuses for catapults
1.10
towers - +600%
1.16b
towers - +300%
=========================
21. Ships
1.10 Arrow / sword and cannon attack vs ships make between 10% and 30% damage for
units in ships ,and the ships take between 90% and 70% damage.
1.16b Arrow/ sword and cannon attack vs ship make 1% damage for units in ships, and 99% damage take the ship.
1.10
Galleon - 800 food , 1200 wood , 1200 hp
Fishing boat - 100 food , 200 wood , 50 hp
1.16b
Galleon - 1200 food , 800 wood , 1000 hp
fishing boat - 300 food , 300 wood , 650 hp
Bonuses
1.10
(all ships , without fish boat)
ships_no_fish = +300%
buildings_no_towers_walls = +300%
towers = +300%
walls = +500%
machines = +200%
1.16b
(only galleon and hulk)
ships_no_fish = +300%
buildings_no_towers_walls = +300%
towers = +300%
walls = +500%
machines = +200%
xebec
attack - 20
ships_no_fish = +100%
dragon = +200%
arrow_unit = +100%
pikeman = -50%
buildings_no_towers_walls = -50%
==========================
22. Buildings
22.1 Every guild have x2 hp (10k)
22.2 Every stone tower want x2 stone
22.3 Keep tower 32 attack (in 1.10 is 16 attack)
22.4 Only Arab can build Cannon tower
22.5 Cannon tower now is 1700 hp (not 2500), and have 20 attack (not 40)
22.6 Cannon tower in 1.10 have range 10 , in 1.16 range 18
22.7 church + 1000hp (now is 2k hp) , and u can build it without catedral/shao-lin
22.8 Rocket tower in 1.10 is 30 attack / in 1.16b is 40 attack
22.9 I decrease the sight of rocket and cannon tower
22.10 Add Evil Castle like guild
22.11 Add new skin for cannon tower
22.12 build house is x2 faster
22.13 rocket tower and cannon tower have x4 attack vs ships , in 1.16b they have x2 attack vs ships
22.14 Castle sight now is 20 ( in 1.10 is 12 sight)
==========================
23. Magic creatures
1.10 mages spawn 4 bats , 0 food
1.16b mages spawn 2 bats + 80 food
1.10 troll - 120 gold / 600 manna / 400 hp , 25 attack, 3 defence
1.16b troll - 200 gold / 600 manna , 650 hp , 25 attack , 0 defence
Now trolls and dwarf haven’t bonus vs buildings
1.10 jinn - 80 gold / 300 manna / 300 hp, 25 attack
1.16b jinn - 150 gold / 300 manna / 550 hp / 20 attack
1.10 dragons - 80 gold / 800 manna / 300 hp , 25 attack ,2 range attack
1.16b - 80 gold / 800 manna / 500 hp , 25 attack , 4 range attack
1.10 ork - 60 gold , 12 sec, 75 hp
1.16b ork - 80 food , 40 gold , 10 sec , 200 hp
1.10 dwarf - 80 gold , 12 sec, 120 hp, 7 attack , 7 defence
1.16b dwarf - 80 food , 40 gold , 200 hp , 13 attack, 7 defence
1.10 skeleton - 30 food , 40 hp
1.16b skeleton - 100 food , 100 hp
1.10 ghost - 40 gold , 15 sec , 60 hp
1.16b ghost - 60 food , 10 gold , 140hp
1.10 Messiah - 2000 gold, 300 sec, 26 sight , 18 range ,1000 hp , 50 attack, 10 defence
1.16b Messiah - 1000 gold , 120 sec , 18 sight, 12 range, 450hp , 12 attack, 10 defence
Messiah attack x2 slowly
Messiah can summoning monsters.
arab + euro messiah bonus
infantry_units = -30%
asia messiah bonus
pikeman +30%
=============================
24. Technologys
1.10 te_platearmor - 800 gold
1.16b te_platearmor - 400 gold
1.10 te_cannontower - 400 gold , 30sec
1.16b te_cannontower - 1200 gold , 120 sec
1.10 te_nobility 500 gold
1.16b te_nobility - 1200 gold
1.10 te_stonegolem - 800 gold , 120 sec
1.16b te_stonegolem - 400 gold , 60 sec
1.10 te_janissary - 1200 gold , 120 sec
1.16b te_janissary - 400 gold, 60 sec
1.10 te_jin - 600gold , 300 sec
1.16b te_jin - 400 gold , 150 sec
1.10 te_irrigation - 400 gold, 30 sec , +4 food
1.16b te_irrigation - 400 gold , 360 sec , + 9 food
1.10 te_banking - +2 tax
1.10 te_banking - +11 tax
1.10 te_tradetaxes - +2 tax
1.16b te_tradetaxes - +11 tax
1.10 te_gunpowder - 500 gold,
1.16b te_gundpower - 1200 gold
+add te_ridinghorses in Asia (+2 attack +1 def for horses)
The new technologys
te_messiah - 1200 gold / 60 sec (for unlock messiah)
te_hypnotize - 400 gold , 30 sec (for unlock hypnotize spell)
te_mastercowman - 400 gold, 600 sec (for unlock cows in asia)
te_dwarfarmor - 400 gold, 45 sec ( for unlock dwarf)
te_teutoknight - 400 gold , 45 sec ( for unlock teutonic knight
te_mariculture - 400 gold, 90 sec ( for unlock create fish)
============
25.Teuto knight
100 food / 70 gold. 16 sec , 130hp , 15 attack and 5 def
bonus :
mounted = +300%
a horse_samrai = +450%
about ships
1.10 Arrow / sword and cannon attack vs ships make between 10% and 30% damage for units in ships ,and the ships take between 90% and 70% damage.
1.16b Arrow/ swod and cannon attack vs ship make 1% damage for units in ships, and 99% damage take the ship.
=====Credit
1. I use the Tzar.exe from 1.13b like main.
2. Skin for teuto knight and the tower from The burden of the throne.
3. icons for mariculture by tzarcity