Just some quick changes i throw together over time that ill share. Introduces more cheats also such as unit invulnerability, stat change, and spawning units. More to come. Once gameplay is changed quite a bit, i can release those seperately if desired. I hope to work on the AI also eventually. Some help from someone who has more knowledge about the ai would be appreciated. newest additions - modified consortium ai in attempt to stop unit spam and to look more like a military., ie: no 20 rpgs and a horde of tunguskas. hard diff build order has been rearranged slightly. *this ai release is for testing purposes and is not finished or near competion. almost more of a concept, and is released only for feedback and testing purposes as i have yet to be able to playtest it myself. * simply extract to your mods folder in your AoW folder and run via mod manager in */high treason/sdk/bin.
i have just realized that i packaged the mod incorrectly. I will be uploading a proper one soon. Sorry guys!
Fixed, mod should now work correctly.
Just noticed this. Was suprised to see some "new" mod. Please release game changes and new cheats seperatly. ;)
Can you edit some sound files or show me how? When using Arleigh Burke / DD(x) to shoot on buildings with theire tomohawks I get a sound loop bug... Whole time that firing sound, every other sound turns off....
Same, i get the sound loop too. Need help finding a solution to it :0
i dont understand how to use this mod... how do you spawn units???
WHERE CHEATS ??? WHAT NEED TO TYPE ??? HELLLOOOOOOO !!!!!!!!!!!!!