SynergiesMOD update now includes a PARRY effect, new Tier1.5 armor, Tier0.5 Soulcraftable armor, Fixes for Corspefire Wolves, Model tweaks, and more Darknessfalls then you can shake a stick at!
Check out the Change log by clicking the "read more" button!
NEW PARRY EFFECT ADDED
In my constant exploration to make Dual Wield, Melee 2 handers, and Ranged weapons viable I am adding a new game mechanic to the game. a PARRY effect.
- For the first release parry will only be tied to end game Faceless, Juggernaut, Witchunter sets where there is also included a -50% block affix applied.
- Each piece of armor will add 3% chance to parry. when parry is activated the players armor will be increased by 500% for the next 'HIT' they receive. Then the armor will reset and the parry will reset.
- It will help negate small hits, and absorb large portions of large hits.
- The 500% may be lowered after extensive testing and feedback.
- Right now there is a .5 second internal cooldown on each section of the spells ability, and a 75% chance the trigger being added when parry is triggered.
TIER 0.5 armor now SOULCRAFTABLE
Is now Soulcraftable as per Tier0 rules thanks to Bue!
- 1 soulstone, 1 angelic soul, 1tier 0.5 item = soulcrafted.
- 2 soulstones, 2 angelic souls, 1 tier 0.5 soulcrafted item = double soulcrafted.
GENERAL MOD CHANGES
- Removed idle sound from Ent Warrior
- Removed idle sound from Zealot
Hero and Elite Corpsefire Wolfs
- Now convert into Hero and Elite corpsefire Werewolves.
LOW LEVEL LEGENDARIES
- Has its own animation directory, the normal chainsword will be back to normal, and previously found necro chainswords might use the original 'graphic'
Lowering the trash population back to .003 instead of .0035 to help processors.
- Fahakin's PULL REACH has been recreated as FAHAKIN REACH
- With a 5 second cooldown instead of a .6 second cooldown
Kleeve's armor set
- Helmet now says its a helmet.
- Removed one affix from the helmet as it had too many.
- Bumping this sets ilevel to 120, as it is in fact tier1 and NOT tier1.5 due to it falling off a harder to find boss mob.
Colatite's armor set
- now has flavor text... what are the Colatite?!
DRAGON TOWER FIGHT
- The portal out now goes back to Darknessfalls and not to Embersteps.
DragonRiders now have new armor. THANK YOU KEYZR
- DragonRiders have new weapons in a lot of cases.
- Nether Resource generation from 1 to 14 skill points: 2
- Nether Resource generation at 15 skill points: 4
- No longer teleports enemies away when it procs, and has a graphic for when it procs, has a initial damage and burn damage component.
- Angel pet now looks more human.
I've said it once and I'll say it again : The Dedication that's been put into this mod has been phenomenal. I have not played this mod in a few months because of the constant updates but that is not a bad thing. Once this mod has been fully developed I'm looking forward to fully playing through this insane mod.
it will take a while for it to be finished, i have a lot of tier1 content to do, then I have to rejigg it into an actual story line and quest arch. It will be great when its done.. thats just act 5 ;)
On the note of not playing because of updates, just pick one and play, then wait a while to update again, you don't need to download them all all the time.