Patch 500 brings a faster pace to collection of end game tier0 legendary items and soulstones for soulcrafting them! As well as various tweaks and 1 small fix for the recent warlock updates!
Derinkuyu Raid
Legendary Set pieces
- Bosses will have a 100% chance to drop 1 of their legendaries per kill.
- This will allow easier soulcrafting by dissenchanting more legendaries, and will speed up the end game grind on the 'need to collect xx set' through either trading or the fact that you will never get nothing from a boss.
Soulstones
Will drop 50% more often then previously
Greater Souls
Any monster that drops a soulstone has a chance to drop Greater Souls as well
Warlock
Fixed the summon spells cooldown to be 60 seconds again!
Legendary item changes
Zookeeper
- Damage has been lowered by 10%
Netherbone
- Damage has been increased
Patch 498 Warlock update notes (was not included in MODDB downloads)WARLOCK
Netherbolts, Burning Blade, Mana Missiles
- 20 to 30% mana reduction in casting costs, will help a lot more for starting warlocks, and resource building
Netherbolts
- now generates 2 resources per cast like burning blade, and 4 at 15 points. 15points: no longer displays the chargebar buff
ALL PASSIVES
- All passive unlock rate are now the same as other classes
- Previously the first unlock was at tier2, it is now tier1
- Previously the second unlock was at tier3, it is now tier2
- Previously the third unlock was at tier5, it is now tier3
- (Tier refers to the skillunlock graph)
- This new unlock rate will help new warlocks get their damage bonus passives earlier.
NetherSlash
- now correctly needs the correct levels to use
Summon spells
- New graphic and sound for all summon spells
Werewolf Summon
- Tier3 feast skill has been changed to a Werewolf Howl spell that will debuff enemies, making them take 30% more damage for 6.5 seconds and can be recast every 12 seconds.
Netherbeast Summon
- Tier3 adds a new skill, the beast will now chain pull all enemies to itself within a 15 meter radius.
- Tier3 tentacles now do more damage
Dragon Summon
- Tier3 hover fireball skill has had its damage increased by 60%, truly damaging.
StoneLeap
- The mana cost of the spell was taken from 1.6 to 1.0 on the BIG graph, making it a less mana intensive attack skill
that's right, its that time of the year! MODDB has put up their Voting booth for nominations of MOD OF THE YEAR. In order to vote you have to go to the mods page and click "VOTE FOR THIS MOD" to help it get into the nomination phase.
SynergiesMOD represents so much time and effort on mine and my teams behalf that even if you personally dislike the mod, you should consider the fact that it brings a fairly large chunk of content to the genre, and with enjoyment and balance in mind!
It is our best chance at getting Torchlight 2 and ARPG's even more justification on HOW they should be made. No DRM, Moddable and made to be FUN. The big block ARPG's would stifle our ability to mod, but this is our chance to show that the indie developers did it right, and that the fans of that franchise (synergies, and ALL modders) have what it takes to take on halflife, total war, company of heroes and so many other epic games!
Please, go to SynergiesMODS moddb site, and nominate it for mod of the year. After nominations, please return and vote for it as mod of the year. Torchlight2 gains by the exposure just as much as myself and all other modders do.
Moddb.com
Thank you,
Mark - Salan