THIS RELEASE IS OUTDATED - PLEASE DOWNLOAD THE LATEST ONE This Pack combines all Survival MW3 Mod releases in one pack so players won't have to download each release to play it all. I know I'm late more than a year. But better late than never.
------------ THIS RELEASE IS OUTDATED - PLEASE DOWNLOAD THE LATEST ONE ------------
------------ THIS RELEASE IS OUTDATED - PLEASE DOWNLOAD THE LATEST ONE ------------
------------ THIS RELEASE IS OUTDATED - PLEASE DOWNLOAD THE LATEST ONE ------------
Call of Duty 4: Survival Mode MW3 Mod Full Map-Pack
Original Release: April 14, 2020
Full Map-Pack Release: August 2nd, 2021
By SPi & Stendby.
This mod collects all COD4: MW3 Survival Mod Map releases into one big mod
to make it more convenient for players to play the full experience.
I know I am late like a year and so, but better late than never.
INSTALLATION:
It is suggested that your COD4 game is updated up to 1.5 version or later.
1) Copy mods, zone, main and survival_mw3.cmd that came with this download,
and paste them in your COD4 folder.
2) Run survival_mw3.cmd from cod4 game folder.
This simply starts cod4 singleplayer with the survival mod enabled.
It MUST be in your cod4 game folder and run from there. Otherwise it won't work.
You can make a shortcut of it if you like and assign the icon I provided.
3) There's an ingame menu from which you can play the maps of the mod.
Enjoy.
MODE INFO:
Call of Duty 4: Survival Mode MW3 Mod is a Custom Singleplayer Game Mode for COD4
that aims on bringing Modern Warfare 3 Survival Mode mechanics to Call of Duty 4.
This version of the mode has additional custom assets from the first basic one which was
limited to cod4 only assets besides the custom mini map, and now a ton of MW3 assets are added
to make the whole survival experience much closer to MW3!
Source files for the MW3 Mod assets are available in the moddb page of the mod.
GAMEPLAY NOTES:
I did my best to provide a balanced enough experience. Some users may find it difficult.
Others may find too easy. The whole point is to simulate the way MW3 Survival gameplay functions.
And I believe this mod managed to get really close to it.
Menu:
The menu is simple yet very useful that allows you to play the maps easily without console commands.
Yet it keeps all the settings options too. In the previous versions, players could see the map
Rust:Long as a disabled map button, teasing that map as an upcoming future update.
Unfortunately, the map port was never made, therefore it won't come.
So this version removes that button.
Wave System:
The wave system works in a satisfying way
and every 5 waves or so one heavy wave takes place where either juggernauts, hind attach helis, or both
almost like mw3. Nearly every 5 waves the regular enemy tier is also increased up until wave 25 where
tier 5 enemies that look like light juggernauts come and they are the finally and most difficult regular enemy
of the mode. Juggernauts have 3 variations, the stronger of which come after the early heavy waves.
These variations are the Heavy Juggernaut and the "Shield" Juggernaut. Of course a properly functional
shield system for cod4 is nearly impossible so I just made him crouch and then stand up similar to mw3 shield jugg.
Once you reach Wave 25 a fake achievement will pop up telling you that you basically beat the mode.
That is because wave 25 is considered the hardest once and afterwards every 5 waves the cycle is repeated.
So it gets repetitive.
However there is a buyable ending somewhere in each map.
It takes a little exploration to find it, and it costs $100.000.
Stores:
The stores are made in a way to resemble MW3. Three armory stores each one being available after every one wave.
Weapon armory has most of the Singleplayer Weapons of COD4 that I could implement.
Unfortunately porting every single gun from mw3 to cod4 is not an easy task and I am not up to it.
Not to mention the incredible weight attachment variations would add to the mod which would push cod4 limits.
I will not be making weapon ports for this mode at this current stage. All COD4 weapons are put as they are in the game.
No modifications or edits are done to the weapon stats themselves whatsoever.
The guns are not balanced for the mode. But they work.
Any bugs or glitches they show on the weapons are not my fault.
Equipment armory has most of the equipment and its made to look like the one in mw3.
Sentry guns and riot shields aren't a thing in COD4 and making them is not an easy story either.
Other than that, the rest are more or less like mw3.
Air support armory is more limited because predator missile system is challenging to make
so i replaced it with an airstrike call system. AC130 airstrike call is implemented as well.
Perks are in limited numbers because cod4 perks dont work on SP unfortunately.
And I tired to simulate some of them. Only the ones that worked properly are implemented.
Task Force and Riot Team are ally reinforcements which factions vary between maps.
As said, riot shields aren't possible so instead the riot team is just a little stronger than the Task Force.
KNOWN BUGS:
> It is likely that the Red Airstrike Smoke would pop out normal smoke as well. Very low possibilities but likely.
> It is also likely that some NPCs can be seen spawning.
> The Jet Airstrike Marker can be called off map even on the skybox. (Try calling it on a stationary enemy attack helicopter)
> The all health values stay the same after wave 20.
> Player can instantly die if he cook a grenade for too long even if he has last stand.
> The damage system isn't roughly tested but it seems to work fine.
Every weapon has different stats so the damage testing may differ
form user to user and it may not feel like MW3.
> Shotgun enemies use a different set of animations which sometimes can make the NPC model stretch horizontally and look very odd.
That's a COD4 related bug. Not mine. Just so you know in case you come across it.
> There are plenty of custom models and textures, not all of them are ported perfectly, there may be some imperfections
like not accurate or not realistic reflective surfaces on NPCs and so on.
> There may be more I forgot to mention.
CREDITS:
The mode coding and logic is created from scratch by SPi.
Welltown map by SPi
Tons of thanks to my very good online friend and programmer helper Scillman.
Most of the features I implemented would either take too much time or never been
completed if it wasn't for his valuable help. Not only in this mode.
But in most of my projects. Also special thanks to Erik and NikolaiBelinski.
The MW3 maps are ported thanks to Stendby!
Stendby handled the map conversion the assets required.
SPi handled the adaptation of Survival Mode and various lighting improvements.
Port Credits:
Models exported with Greyhound exporter tool.
COD4 Weapon textures by CFG Factory.
LIGHTWOOD AK-47 - KOENE007 + SPi edit
P90 MAGAZINE HD - ChacalVEVO
HD BLACK UZI - Koene007
MP5 REALISTIC SKIN - Notsafeforwork
DEEK'S G3A4 SKINPACK - DeekCiti + SPi edit
G36C simple - CroWhiteWolf
AK74u - GuMNade
CLEAN M4A1 - Quaddamage
COD4 M249 SAW - 2dSpaceManHobo/SpaceMan
Winchester 1200 by x3vyx
------------ THIS RELEASE IS OUTDATED - PLEASE DOWNLOAD THE LATEST ONE ------------
------------ THIS RELEASE IS OUTDATED - PLEASE DOWNLOAD THE LATEST ONE ------------
------------ THIS RELEASE IS OUTDATED - PLEASE DOWNLOAD THE LATEST ONE ------------
been waiting for this, awesome to see it here. this and bot warfare have made cod 4 worth playing again for me
Hope you check Rooftops 1, Spec-Ops mod and the upcoming Rooftops 2. I'm sure you'll love them.
If you, like me, have a non-english copy of the game, you might have to copy the *.ff files from the zone/english folder to the zone/<local> folder in order for the game to find the files.
Looking forward to a couple of awesome gaming hours!
That's true, thanks for pointing it out.
Explain please
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It’s a pity there are no suicide bombers, dogs with si 4, but in general there was no fire, except for the bots, there was nothing to do. 👍
i still have blast
THIS RELEASE IS OUTDATED - PLEASE DOWNLOAD THE LATEST ONE
Where?
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