This build fixes a ton of crash bugs, improves particle performance, adds animated explosions, adds a new texture pack system, and adds some new blocks! Please report any bugs to the forums at seedofandromeda.com
-physics blocks that are explosives go boom
-Fixed inventory block lighting bug
-Rewrote particle engine for max performance
-Added 32x Alternate texture pack by Andreas
-Added many new textures and blocks thanks to Georg and Andreas
-Changed the UI layout
-Reduced the HUD a bit
-Rewrote chunk IO to be much safer, fixing many bugs in the process.
-improved chunk IO recovery
-increased density of aldrin to 12000
-Added new planets courtesy of ColdFuseon
-Doubled player agility
-Made flora match biome color much better
-Reworked entire texture system to be so awesome
-Added texture pack selection menu
-Added downsampling and upsampling for textures so resolutions can be mixed
-Added .zip texture pack support
-Reduced number of opengl calls with VAOs
-Removed the need to install vcredist_x86.exe
-Added back water particle
-Squashed memory leaks
-Fixed various sound engine bugs
-Fixed some UI bugs
-Reduced meshing RAM consumption
-Switched to GLEW_MX instead of regular glew
-Fixed some crash bugs
-Kinda fixed crazy pixels bug
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Yep. Whatever you did with the particles and block physics, it works much better. No crashes, even after 60 minutes! Duuna will be covered with water soon.
Wooo! I am glad it is better for you! There are still many bugs to fix :)
I am still having issues where the game crashes after a few seconds in game. (I'm on windows 8)
The issue with multiple contexts seems to have persisted even with GLEW_MX. 0.1.6 will fix this issue since I am getting rid of multiple contexts all together. Thank you for your patience!
I really appreciate your work and your commitment, you are a good guy Ben ;)
Great game! Can't wait till the creation of stuff.