Still a tech demo, but it's gonna hit pre-alpha soon! Lots of new additions and lots of bugfixes
Please note: GZDoom 4.3+ or LZDoom 3.86+ required!
Change log is included in the readme.txt
- Monster replacer (Share the Doom menu option) will break levels if the monster they replaced had a hardcoded TID (map08 from Doom 2 for example)
- NPCs twitching in one place if there's an obstacle in front of them, more commonly other NPCs or actors