Realistic Weapons Mod Version 3.0 by Dakota is as stated supposed to bring some more realism to the game which includes small things such as unlimited jetpack for the jetpack units and for Darth Vader and The Emperor along with a few other hidden surprises. I TAKE NO CREDIT FOR MAKING THIS MOD. ALL CREDIT GOES TO DAKOTA ALONG WITH ANYONE CREDITED IN THE README.
DESCRIPTION IS FROM THE README:
ok this is a mod from my (DC)Dedicated (realistic weap) server. i have worked on it for over a month slowly changing more and more things. this is version 1.0 but i have made like 30 other version before it but this will be the first one released. i have modded every single weapon, bullet, explosion, hero, unit, tank, and more. the vehecal explosions can kill now. all of the weapons are improved to be a bit more realistic. now a high powered sniper shot will kill, any type of headshot will kill an enemy, explosion radiuses and their pushes/damages are better. lightning based attacks have push on them. hero mode is less realistic than it is an extra, some of it could be called realistic, like lightning having push(if you don't beleive that it has push then you should have seen what happened to mace in episode III). choke is now a force crush of sorts. i would recommend testing out some of the weapons and see how you like them. a few of the units healths (wookiee, dark trooper, wampa) are increased. also turrets are extremely deadly so are tanks. heros (and wampas) have infinite stamina. jet packs have infinite fuel (including vader and the emperor). mace and emperor smash attacks are improved also. All modes are modded, hunt, ctf, space, heros, conquest, campaign, and even galactic conquests should all have the mod in effect if u swap out the sides like it says below. All of the units also have a slow regan (some more than others) and heros have a regan too. the heros (and wampas) have been upgraded in health to be able to combat the gun using units that would tear them apart if they weren't powered up. hero assult mode is set up in a way that it has damage values that are seemingly more balanced than the orginal game yet every unit is over powered. the lightsabers one hit kill other units but the heros can take a few hits from them. i would recommend seeing it for yourself by testing heros in conquest and then in hero assault. the driods from the cis will do minor damage if they explode. 50 damage for regular driods and 100 from driodekas.
ingame.lvl addons: medic driods and gonk driods have explosions that are good, the power ups droped are like the buffs, extremely powerful.
hailfire and alliance tank rockets have no waver now but if you are a person joining i you won't see that they aren't wavering, but if you point at something with the aimmer and fire the rockets then that thing will take damage when the invisable rocket hits it, you would be able to see the waver not being there if you had the mod installed and are the host, keep that in mind.
gamming tips for this mod: this mod makes the game alot different than the regular game, you will have to learn to use cover and be smart in battle, remember you aren't rambo so you can't charge like rambo. you can use a tank as cover but if you do you have to keep in mind that tanks explode. also i would recommend using a squad format instead of one man army, even if it is just some ai for body guards it could help. one more thing, heros are strong but in conquest mode they tend to be extremely weak if used like regular. you should try to play the mod a bit to get some battle experience in it, it isn't like what you have seen most of the time before. remember one thing, buffs can be very helpful.
instructions: go to the "C:\Program files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE" folder and replace the files that are there with the modded ones.
go to the "C:\Program files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC" folder and replace the ingame.lvl there with the modded one.
Instrutions(for dedicated): go to the "C:\Program files\LucasArts\Star Wars Battlefront II PC Server\data\_LVL_PC\SIDE" folder and replace the files that are there with the modded ones.
go to the "C:\Program files\LucasArts\Star Wars Battlefront II PC Server\data\_LVL_PC" folder and replace the ingame.lvl there with the modded one.
Backup intructions: put the orginal files in a safe place just incase u don't like the changes. if u want to uninstall just move the modded files out of the SIDE folder and put the original ones back in. same with the ingame.lvl
***NOTES***
I recommend having at least some file based knowledge before attempting.
This mod has only been tested on windows XP if u have win7 or vistas take more precaution.
This will not work if u are not the host.
the mod will allow others to join if you are the host and they will have the same effects of the mod as you
if you join a server that doesn't have the mod while you have the mod on you will most likely crash.
i wouldn't recommend using the ingame.lvl if you have the 1.3 patch.
PLEASE REPORT ALL BUGS/GLITCHES/PROBLEMS TO ME!!!
Credits:
Gametoast: guides, forums, HELP (best site ever)
Lucasarts: game and modtools
Me: putting it together, uploading, and weapon modding
Fasty: for telling me about ingame.lvl
Additional Photo of Units: