Description

Internal RCOM Beta. The goal of this mod was originally to make the weapons behave more realistically. Since then, I have added other features that make the combat more realistic in general, including changes to the AI, mutants, armor, upgrades, effects upon getting shot, and many more things mentioned in the feature list.

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RCOM for CoC Beta 1 0
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Makser090
Makser090 - - 40 comments

So it's a beta version to find errors and crashes?

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MacBradley Author
MacBradley - - 600 comments

Yes, exactly. I don't think there will be many outright crashes, but the AI, economy, ect might need some slight tweaks before release.

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Seeker_of_Strelok
Seeker_of_Strelok - - 338 comments

Seems so. Haven't seen anything odd yet myself though.

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MacBradley Author
MacBradley - - 600 comments

I forgot to specify, but it’s for the lastesr ful elease of CoC, version 1.4x. I won’t make anything for 1.5 until it’s out fo beta.

install is just a copy and paste of the game data folder into the CoC folder.

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Makser090
Makser090 - - 40 comments

After an hour of the game I can say a little about the AI. Sometimes NPCs are very stupid near but sometimes it's impossible to do stealth and one bug when you point the mouse at any armor then there are no 3 protection icons.

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MacBradley Author
MacBradley - - 600 comments

Thanks for the feedback. Do you feel like adding the stealth indicator bars back to the HUD help you analyze the AI detection better?

I'll look into the protection icons.

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Makser090
Makser090 - - 40 comments

You can add. Maybe I'm so lucky that bandits quickly noticed me. In the usual CoC, you can easily come up and kill them. Today I will continue to play and for some reason I did not notice the new models of the NPC.

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MacBradley Author
MacBradley - - 600 comments

AI detection is actually worse in most regards than CoC. Let me know if you're still having issues after playing some more. I'll take a look into it AI detection.

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