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Initial Upload of the Prelude to War overhaul mod

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PreludeToWar
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Guest
Guest - - 700,091 comments

HYPED

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TheDukeTW Author
TheDukeTW - - 32 comments

Great, let me know what you think

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Guest
Guest - - 700,091 comments

Very awesome. Thanks!

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KimJ0ngillest
KimJ0ngillest - - 41 comments

No replenishment? What's the logic in that? Units do so all the time IRL. Sure, it's a rough abstraction at best in the game that's less than ideal, but it's also a quality of life feature to make the game less tedious. That alone makes me unsure of trying this out tbh, and I'm all about historical authenticity and realism.

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TheDukeTW Author
TheDukeTW - - 32 comments

It adds aspects of gameplay that were otherwise missing. You effectively have to deal with supply lines now and keep the troops flowing, colonies take maval support now and you cant take half the other side of the world with a single brig and army anymore. One of the major wars of the period is the Revolutionary war and that was decided to a great extent by supply lines and it was something entirely missing from the game, you took one army and so long as you won battles you threw a bit of cash at it and bang, more men. It gives a defensive advantage and a more complex game. It also means that losing well matters, guerilla tactics can work and bringing down enough forces matters. Spanish guerilla, russian scorched earth and americans similarly guerilla suddenly all work. Units are bigger so you dont need an afmy to be at full strength to function on the battlefield and with far more complex combat options available the numbers arent as make or break the battle.

It also allows for more campaign options on the army side, you can send light scout forces forwards who move significantly faster to skirmish with the enemy and punch well above their weight without those couole of thousand kills only mattering for two turns.

If there was a good replenishment mechanic then id me all for it but having tried it for hundreds of hours each way, no replenishment is a more challenging, interesting and strategic game.

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KimJ0ngillest
KimJ0ngillest - - 41 comments

Thanks for replying. I see your point, especially in regards to offensive, long-range wars. I agree; much the same in Medieval where you need the proper facilities to replenish your own troops (and with the prerequisite culture percentage depending on the version), attrition makes stacked, powerful foreign armies susceptible to the real repercussions of Pyrrhic victories beyond momentary vulnerability before replenishment. Fighting long-range wars is challenging in its own right, especially without large local forces in support.

If only replenishment were more nuanced! I hate to lose super veteran units.

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