Add file PalMz' Insane Warfare Mod v0.5.1
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PalMz_Insane_Warfare_Mod_v0.5.1.zip
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PalMz^
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39.74mb (41,674,274 bytes)
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283 (1 today)
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9cb5bc20dab6d44f439053d3371a6254
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Description

Welcome to this mod made for fun. It makes the game more dynamic and crazy in the late-game. The early-game looks the same. Check out the HELP and INFO files. Please provide me some feedback in the comments below. I am still looking for game testers. :)

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PalMz' Insane Warfare Mod v0.5.1
Comments
Guest
Guest

ITS HELL A OF A MOD! EVERYBODY!!!!!

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Guest
Guest

glad to see there's still activity in the community

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ImmortalHeir
ImmortalHeir

Hey bro, not sure if you're still monitoring but I came up with a list of recommendations for suggested improvements. I'm not an software tester by profession, but I'm an avid gamer and enjoy giving feedback when I see opportunities for improvements!

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PalMz^ Author
PalMz^

Yes, please. Give me some feedback, but I am not intending to put a lot of time on the mod as I am also working on a big game project.

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Guest
Guest

hey bro after some time of playing game it came up with an unhandled exception error and saves the mini dump file in game folder please help me..........

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PalMz^ Author
PalMz^

Crashes are normal, the risk of crashes increases with population amount. Buildings also contributes, especially towers.

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Guest
Guest

Hey, I have some suggestions can we add players like samwise and other hobbits which were there in one of the mission of good campaign
additionally, also the orc caption - Uruk Hai should appear bigger than the rest which was shown in the bridge of osgiliath

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PalMz^ Author
PalMz^

Yeah I want to add the hobbits but I don't know what to do with their stats.

I don't think I can make specific unit instances with same model bigger than othe others. It would make Slasher and Uruk bigger, too.

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Guest
Guest

ı want to only 250 pop limit. how can ı do it pls help me

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PalMz^ Author
PalMz^

1. Get the modding tools from Files.
2. Unpack WorldVariables.lqr. with LQR Unpacker. You can unpack all lqr.
3. Open the unpacked WorldVariables.txt.
4. Edit "MaxPopulation = 100" or whatever it says. Save.
5. Pack the new txt-file with LQR Packer by typing "+WorldVariables", press enter.

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Dr_Whoo
Dr_Whoo

Thank you very much. But the tools dont work :( . Msvcp110.dll error.

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PalMz^ Author
PalMz^

You need to get those DLLs from my cloud

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PalMz^ Author
PalMz^

Dr_Whoo You have my private message on ModDB.

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Guest
Guest

Hey, just a heads up, the first evil mission in the campaign with Saruman is broken because the barrow-wight is a hero instead of being the unit available for the objective to create an Uruk-hai. And I think you're aware of this but obviously the elven and dwarven workers are unavailable for building in the good campaign for the first few missions. Other than that the mod is fantastic! Right now I'm just disappointed in not being able to play the campaign. Its missions are one of my favorite parts of the game!

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PalMz^ Author
PalMz^

Hello. Thanks, this is a known issue.

However, if there are any needs for campaign, I could make a campaign-friendly version of the mod.

Really glad you like the mod, though!

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Guest
Guest

I had no idea there were still active members in the community!!

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PalMz^ Author
PalMz^

Yes, of course! It's just hard to find them. We even have a WOTR server on Discord :D

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MalyssBrutal
MalyssBrutal

all i see on there is for the table top, how do you play on a server for this video game?

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PalMz^ Author
PalMz^

The official servers died for a loong time ago. So, we can only use the LAN multiplayer mode. VPNs (the virtual LAN types) can connect you to other players online, but you need to find them and connect manually.

Nowadays we have a lot of VPNs to choose from, and I think "Radmin VPN" is the most popular one right now.

Oh, and also, you have to tweak a setting for you "network adapter" on your PC to make it work for WOTR.

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Guest
Guest

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Guest

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Guest
Guest

Hey, I was wondering if someone could make a mod to make Elf Warden and Rohan Archer trainable. Nothing more, just make them trainable and release that as a standalone mod.

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PalMz^ Author
PalMz^

They won't take upgrades if you don't mod the Techniques.lqr as well. And also, the TechniqueUnitModifiers or whatever it was called.

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