Description

Welcome to this mod made for fun. It makes the game more dynamic and crazy in the late-game. The early-game looks the same. Check out the HELP and INFO files. Please provide me some feedback in the comments below. I am still looking for game testers. :)

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PalMz' Insane Warfare Mod v0.5.1
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Guest
Guest - - 689,162 comments

ITS HELL A OF A MOD! EVERYBODY!!!!!

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Guest
Guest - - 689,162 comments

glad to see there's still activity in the community

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ImmortalHeir
ImmortalHeir - - 1 comments

Hey bro, not sure if you're still monitoring but I came up with a list of recommendations for suggested improvements. I'm not an software tester by profession, but I'm an avid gamer and enjoy giving feedback when I see opportunities for improvements!

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PalMz^ Author
PalMz^ - - 123 comments

Yes, please. Give me some feedback, but I am not intending to put a lot of time on the mod as I am also working on a big game project.

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Guest
Guest - - 689,162 comments

hey bro after some time of playing game it came up with an unhandled exception error and saves the mini dump file in game folder please help me..........

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PalMz^ Author
PalMz^ - - 123 comments

Crashes are normal, the risk of crashes increases with population amount. Buildings also contributes, especially towers.

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Guest
Guest - - 689,162 comments

Hey, I have some suggestions can we add players like samwise and other hobbits which were there in one of the mission of good campaign
additionally, also the orc caption - Uruk Hai should appear bigger than the rest which was shown in the bridge of osgiliath

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PalMz^ Author
PalMz^ - - 123 comments

Yeah I want to add the hobbits but I don't know what to do with their stats.

I don't think I can make specific unit instances with same model bigger than othe others. It would make Slasher and Uruk bigger, too.

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Guest
Guest - - 689,162 comments

ı want to only 250 pop limit. how can ı do it pls help me

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PalMz^ Author
PalMz^ - - 123 comments

1. Get the modding tools from Files.
2. Unpack WorldVariables.lqr. with LQR Unpacker. You can unpack all lqr.
3. Open the unpacked WorldVariables.txt.
4. Edit "MaxPopulation = 100" or whatever it says. Save.
5. Pack the new txt-file with LQR Packer by typing "+WorldVariables", press enter.

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Guest
Guest - - 689,162 comments

Hey, just a heads up, the first evil mission in the campaign with Saruman is broken because the barrow-wight is a hero instead of being the unit available for the objective to create an Uruk-hai. And I think you're aware of this but obviously the elven and dwarven workers are unavailable for building in the good campaign for the first few missions. Other than that the mod is fantastic! Right now I'm just disappointed in not being able to play the campaign. Its missions are one of my favorite parts of the game!

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PalMz^ Author
PalMz^ - - 123 comments

Hello. Thanks, this is a known issue.

However, if there are any needs for campaign, I could make a campaign-friendly version of the mod.

Really glad you like the mod, though!

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Guest
Guest - - 689,162 comments

I had no idea there were still active members in the community!!

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PalMz^ Author
PalMz^ - - 123 comments

Yes, of course! It's just hard to find them. We even have a WOTR server on Discord :D

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MalyssBrutal
MalyssBrutal - - 5 comments

all i see on there is for the table top, how do you play on a server for this video game?

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PalMz^ Author
PalMz^ - - 123 comments

The official servers died for a loong time ago. So, we can only use the LAN multiplayer mode. VPNs (the virtual LAN types) can connect you to other players online, but you need to find them and connect manually.

Nowadays we have a lot of VPNs to choose from, and I think "Radmin VPN" is the most popular one right now.

Oh, and also, you have to tweak a setting for you "network adapter" on your PC to make it work for WOTR.

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Guest
Guest - - 689,162 comments

If there was a version that allowed to play the campaign that would be perfect!

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Te4mRaZeR
Te4mRaZeR - - 6 comments

I have fixed the issue with the workers. Scroll down a bit.

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Guest
Guest - - 689,162 comments

hey I still love this game and would like to see more updates, love your work

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Guest
Guest - - 689,162 comments

Hey, I was wondering if someone could make a mod to make Elf Warden and Rohan Archer trainable. Nothing more, just make them trainable and release that as a standalone mod.

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PalMz^ Author
PalMz^ - - 123 comments

They won't take upgrades if you don't mod the Techniques.lqr as well. And also, the TechniqueUnitModifiers or whatever it was called.

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Te4mRaZeR
Te4mRaZeR - - 6 comments

I have made a quick fix for the Dwarf and Elf Workers not being able to be created in the campaign with the first level of Stronghold.
Just drop the file in WOTR Mod Loader under the "PalMz' Insane Warfare v0.5.1 Upg Glitch Fix" in "Database". Replace the old file with this and then run the loader to reload the mod. Cheers !
(PS: There is another issue PalMz^, the tier 3 Stronghold has an issue with putting a rally flag. It just doesn't work for tier 3, but the tier 2 and 1 have the ability to place the rally point. Also had to point out that the upgrades from the Wilderness Outpost apply to Elf Wardens too. Also saw that the Dwarven Worker already has an evil version).
Anonfiles.com

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PalMz^ Author
PalMz^ - - 123 comments

Anyone reading this, must remember that you need to make sure that your multiplayer-friends also have the same version of every file.

Anyways, I wish to make a campaign-version myself, but it takes time and I am not sure if I still have the v0.5.1 source files. I have started on another version.

About the rally-flag bug. That's normal because the Stronghold and Fortress-O-M has tower-feature from level 3 and up. It overrides the click-function.

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thegreatcamper
thegreatcamper - - 4 comments

Question; are bots taking advantage of ecenomy cheat like the base game bots do in this mod? or do they use real resource prices for units? it would be great to have a hard bot that uses normal prices

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PalMz^ Author
PalMz^ - - 123 comments

No, the bot-cheats are not moddable. But I am so sure we can edit the binary or make a trainer to change it in real-time.
To achieve that, I think it would be the easiest to start by tracing the bot's resource variables in real-time with Cheat Engine. And from there, we could try to find the same "binary line" in the execute file.

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