WP:N is the latest mod from wildweasel (Diaz, Style Mod). This is the most recent beta of Nazis V2.
Forum.zdoom.org
WP:N is the latest mod from wildweasel (Diaz, Style Mod). What's different with this mod compared to others? Let's see...
- Nazis. Nazis, nazis, and more nazis. There is not a single enemy in this mod that is not directly affiliated with Hitler's Third Reich. Yes, this includes the dogs.
- Loads of (mostly) period-accurate World War II weaponry, from Walthers and MP-40s to Sturmgewehrs and the Klein Nebelwerfer (wait, that's not period-accurate)!
- Cheap-ass Goldeneye reloading gets you back in the action faster!
- Tracer effects replace hitscans and give you a slight chance to actually dodge bullets!
- German enemies that actually speak German (mostly)!
- Nonsensical difficulty setting names provided by Google Translate!
- Weapon recoil that demands use of mouselook!
Please let me know any feedback, balance issues, or suggestions!
Issues for everybody that isn't me:
- If the game complains about Weapon.BobStyle, update your freaking ZDoom
- If you updated your freaking ZDoom and it's still complaining about YesNo, get the hotfix I just made for the mod
Changes since the Final version:
- Most weapons that are placed in maps were changed - instead of being the same guns you can get off the nazis themselves, they are now the Thompson (replaces Chaingun), the PPSh-41 (replaces the Plasma Rifle), and the Lee-Enfield (replaces the Chainsaw). With the exception of the Enfield, they take unique ammo types and come with piles of ammo.
- The FG-42 is now dropped (half the time) by Paratroopers. The other half the time, he drops a 5-round Mauser clip.
- MP-40 sped up by half a tic.
- StG-44 slowed down by two tics, power beefed, and ammo drops reduced to suit.
- Officers now drop Lugers instead of P-38s. The Luger does slightly less damage but is more accurate, and can be fired as fast as you can click the trigger.
- Dr. Schabbs no longer glows in the dark.
- Weapon bobbing now altered, thanks to Xaser for implementing that in ZDoom.
- Reloading now requires a press of the ZDoom standard issue Weapon Reload key instead of Altfire.
- Flamethrower received a crap ton of updates, including better animations, MUCH improved flame projectiles, and it now needs to be reloaded!
- Majorly fixed up and updated the Lore text.
THE CREDITS LISTING:
- See ww-nazis-v2-lore.txt
Its not working .
Script error, "ww-nazis-v2.pk3:weapons/shovel.txt" line 5:
"weapon.bobstyle" is an unknown actor property
??
using Zdoom.
I did put the pk3 on the zdoom icon..
Did i do something wrong?
I know this is 3 years later, and you probably either figured it out or don't care anymore, but you need to update Zdoom.
Heey there!
Still isnt working :P
Getting this error on both Zdoom and GzDoomBrutal:
Script error, "ww-nazis-v2.pk3:weapons/mp40.txt" line 12:
MPAmmo does not inherit from Ammo
svn.drdteam.org
update your launcher
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Any chance of getting a version of this where the weapons don't lift/raise/kickback when you fire them? If you play without free look on it makes it impossible to play as the players view ends up pointing at the ceiling after firing a few shots
if you download slade and edit the decorate file in the pk3 you can fix it to what you would like. its what i do.
Brilliant, thanks for the heads-up!
it doesnt let me download for a suspected virus
then disable your antivirus or use a alternative browser