In this version I have limited the guard units so that the ai can no longer produce an infinite number of guard units. I don't know if I'll leave it like that, maybe I'll remove the limit again in the next version, that depends on your criticism, because I don't have the time to observe the CAI and their recruitment behavior in the campaign
In this version I have limited the guard units so that the ai can no longer produce an infinite number of guard units. I don't know if I'll leave it like that, maybe I'll remove the limit again in the next version, that depends on your criticism, because I don't have the time to observe the CAI and their recruitment behavior in the campaign
As far as I have seen, the AI recruits A LOT of guard units. Yes, I like the guard unit, but it's a guard unit for a reason. You can't have infinite of them. I think the limit should be something like 8 or 10. less is little, more is too much.
However, all the units are like invincible. A unit looses around 80% of its soldiers before they start routing, which is not close to the reality. Most of the battles of the 18th and 19th century the looser had something like 30 to 40 % casualties and mash routing or desertion.
Yes, that may have been the case in reality, but we are playing a game here and if you want half your army to run away after 20 losses then play the LME mod.
The limit will remain at 20 guard units for the time being, as otherwise the CAI only recruits a few
Love this mentality not every mod has to deep throat historical accuracy. It's a game great gameplay should be the focus :D
El Mod esta excelente, pero si deberías arreglar el tema naval sí o sí. Porque no es justo que un navío de línea de 122 cañones cueste menos que un buque mercante o una fragata y se construya en dos turnos o que el barco más pesado y poderoso del juego cueste menos que una unidad de infantería.
Tu Mod esta precioso, pero te doy un concejo. Porfa pon los valores antiguos a los barcos y en vez dale la oportunidad a naciones como Rusia, Prusia, Imperio Otomano de tener también la posibilidad de construir barcos de 98, 106 y 122 cañones.
AHH...y las unidades solo pon un límite de reclutamiento así como esta de 20 creo que está bien o si lo quieres bajar o aumentar es cosa tu ya. Un abrazo...
Thank you, yes I have to completely revise the navy from the ground up, my goal is to build fleets with more factions to try out more ship battles, since they unfortunately occur very rarely in Napoleon, but it is still a work in progress
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In French army there are a lot of units with bad skins, for example Fusiliers de ligne that are middle guard in this mod or young guard that are line grenadiers. The mod is great, but those skins should be changed.
The young guard should have the right skin by now, and if you read the description you would know that France isn't done yet