The mod is intended to complete HOI3. It follows the guidelines and rules of the vanilla game. Plus, it adds an American Civil War, the Rainbow Plans and a new monarchy option in Spain. The aim of the mod is get a better management of the game. It includes:
The mod is translated into English and Spanish
New added start date: 1833, 1861 and 1898.
200 new nations
134 totally new units
Two game modes: normal and apocalypse
The units interface has been improved
Resource storage system
The world record of several nations is widely enlarged.
Colonial revolutions
Chinese Civil War
Korea, Vietnam, Afghanistan and Falklands War
III World War
European Union creation
Rainbow Plans
Historic esoteric events concerning the III Reich and its search for relics
Governments change when there are revolutions and/or the countries are liberated
Vassal countries can achieve total independence, under special circumstances
UFO invasion
The Flying Dutchman
El mod está destinado a completar HOI3. Sigue las pautas y reglas del juego de vainilla. Además, agrega una Guerra Civil Americana, los Planes Arcoíris y una nueva opción de monarquía en España. El objetivo del mod es conseguir una mejor gestión del juego. Incluye:
- El mod está convertido al inglés y al español.
- Nueva fecha de inicio agregada: 1898 Se mantiene la posibilidad de comenzar opcionalmente en 1935
- 200 nuevas naciones
- 134 unidades totalmente nuevas
- Dos modos de juego: normal y apocalipsis
- Se ha mejorado la interfaz de las unidades.
- Sistema de almacenamiento de recursos.
- El récord mundial de varias naciones se amplía ampliamente.
- revoluciones coloniales
- guerra civil china
- Guerra de Corea, Vietnam, Afganistán y Malvinas
- III guerra mundial
- Creación de la Unión Europea
- Planos de arco iris
- Eventos esotéricos históricos relacionados con el III Reich y su búsqueda de reliquias
- Los gobiernos cambian cuando hay revoluciones y/o los países se liberan
- Los países vasallos pueden lograr la independencia total, en circunstancias especiales.
- Invasión ovni
- El volador holandés
- Tecnologías y unidades nivel 20
- Otros problemas: una nueva función devuelve territorios a los aliados; todas las provincias son accesibles (nivel mínimo de infraestructura 2)
- Año final del juego: 3000
- 1000 líderes agregados a cada país
- Religiones.
- Efectos estratégicos
- Mas caracteristicas
- Descolonización global total
- El "evento 666666"
DESCARGA
MEGA
The mod is intended to complete HOI3. It follows the guidelines and rules of the vanilla game. Plus, it adds an American Civil War, the Rainbow Plans and a new monarchy option in Spain. The aim of the mod is get a better management of the game. It includes:
The mod is translated into English and Spanish
New added start date: 1898.The possibility of further optionally starting in 1935 is maintained
200 new nations
134 totally new units
Two game modes: normal and apocalypse
The units interface has been improved
Resource storage system
The world record of several nations is widely enlarged.
Colonial revolutions
Chinese Civil War
Korea, Vietnam, Afghanistan and Falklands War
III World War
European Union creation
Rainbow Plans
Historic esoteric events concerning the III Reich and its search for relics
Governments change when there are revolutions and/or the countries are liberated
Vassal countries can achieve total independence, under special circumstances
UFO invasion
The Flying Dutchman
Technologies and units level 20
Other issues: a new function returns territories to allies; all provinces are accessible (minimum infrastructure level 2)
End game year: 3000
1000 leaders added to each country.
Religions.
More traits.
Full global decolonization.
Thanks Yugulo. *thumbs up*
is this mod only in spanish?
oh just saw its also in english
Were you able to get the mod to launch?
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ok no, crashes at loading history files
Question, I have extracted the files, placed the IMPERIUM folder and the IMPERIUM.mod in the hoiii/tfh/mod path. When launching the mod it crashes at the "Loading sound" screen.
Any ideas as to why?
I have removed the pathing to "Music" and "Sound" it now hangs up on processing the flags.
The mod has been working for a long time and does not give errors of which you mention. If it can happen that due to lack of memory or even decompression errors appear those or even others, but under normal conditions there are no errors of any kind.
I just uploaded the latest version of the mod with many AI improvements and with the reviewed tablets, I hope it does not give you any type of error. In case of errors, it is always convenient to delete the temporary folders that are created in "My Documents" such as LOG, GFX, MUSIC, etc.
The mod is in Spanish language and in English, in short time will be also in German and French.
For some reasons, the mod crashes at the "loading history files". It also launches black window called "Unknown exception", before crashing.
Do you know why?
Usually does not give errors of any kind as long as some minimum requirements are met:
- HOI3 + TFH + 4.02 patch
- No other mod activated at a time
- Decompression and correct installation of the file in the TFH \ MODS folder
I checked the download, I unzipped it and everything worked correctly. In case there was any possible error I have re-copied it, compressed it and uploaded it to the server. Again, after downloading and running it, everything is correct.
I tried to reinstall it, but it is still the same. Unfortunately, I think I won't be able to play this mod. Thank you for the answer, though.
Don't get me wrong creators, but maybe you should reupload this mod or something like that. Because nobody who I know and who has this mod was getting it to work, most times it crashes at loading History files. I have already tried to check the txt files in the mod's history folder but haven't found anything. You answered here to another comment that it works fine with your game, but maybe you have changed, deleted or added some files after/before uploading, I mean, not in the mod itself but in the game directory? Or do you have bought the game non-Steam? I really hope for some answer, thank you!
I begin to suspect that the mod stored here is either an incorrect version or not stored correctly. The folder history is the one that more files have precisely.
In the forum of Paradox always leave 2 links: ModDB and MEGA. So far none of those who have done the download from the second has indicated drawbacks neither in the decompression nor in the execution of the mod.
I just uploaded the same updated file to both servers, ModDB and MEGA.
MEGA ---> Mega.nz
thank you
I suggest you reupload this. I fear these errors made this one unplayable.
I just uploaded the latest mod update to both ModDB and MEGA. Those who play this mod in the Paradox forum have confirmed that there is no problem, although it is true that the vast majority download it by MEGA instead of by ModDB. If there is any problem with the version stored here, despite being the same one that is uploaded on the other, I recommend using the download from MEGA.
Remember also that within the RAR there are 2 mods: the full version and the smaller version for more limited equipment "only new units". You can play with one or the other, have different folders and both can be installed, but you can not play the two selected at the same time (obviously).
UPGRADE
■ Added drones (air unit)
■ Added the atomic cannon.
■ Separate some extensive decision files into several separate files. It improves performance and gives fewer problems.
■ Missile launch helicopters: increased the AT value to reflect the dual role they can play.
The drone more or less everyone knows it, comes out a lot in movies, series and news: it is a manned aircraft in remote and used in various types of missions. A hunt, new or old, is transferable to the game since it has fighters; The same if it is a bomber; But a drone has been a little more complicated. The one that is created corresponds to those used in espionage and counterinsurgency, with limited anti-personnel attack and anti-armor capabilities. The more time a drone patrols the province, the lower the level of rebellion. It is necessary to consider that if it is put to patrol a very extensive zone will be very little time on the same province and the effects will be much less noticed.
The drone is obtained by investigating attack satellites.
The atomic cannon is an invention of the Cold War, when they appeared the great missiles with nuclear capacity. A group of inventors came up with the gauge of a German K-5 cannon (of those monsters on rails) with a projectile that includes 50 kilos of uranium. The result is what you imagine. Instead of continuing to use rails like the Germans, they were transported with 2 huge trucks (one ahead, one behind). It is a fairly expensive unit to make and maintain, but its use is tempting. The cannon is obtained by investigating the ICBMs.
ok i have installed the mod from bot places here and mega and it is not working ik i can play it because i was able to play it on my **** computer a few mouths ago. so it has to be somthing yall are doing that has messed with it pls fix it because i licked the mod alot.
The latest version of the mod is being played and commenting on various users in the forum. It is perfectly functional, nothing has changed so it is not. Try deleting all the folders in "My Documents \ Paradox Interactive \ Hearts of Iron III \ IMPERIUM" and re-rebuild the files again.
same thing it keep crashing at loading history i have download from both sites and tryed oth nothing works i even did a clean install of the game just so i can play this mod
I will check the uploaded files for any errors and tomorrow afternoon everything will be updated.
The Mod doesn´t run here too. When it loads the country limits the game crashs. I want to play that mod, so please help me :D It looks so damn nice
Anyone who fails the mod that registers the game in the official Paradox forum and there you can check what exactly fails. The usual thing is that it is due to:
A) Pirate versions of the game
B) Limitations of the equipment
C) Use at the same time another mod or have modified files of the game
D) Try to download the version stored in MEGA (links in the wiki or forum Paradox) in case there is an error with the version stored in ModDB
Those who use a correct version of the game have no problem playing with the mod.
I have installed a crack version, and several time I've downoload from MEGA, moddb etc the version, from PARADOX site too. I've deleted the temporary folders that are created in "My Documents" such as LOG, GFX, MUSIC, etc and re-try to download the file.
At the louncher appear two option:
IMPERIUM
IMPERIUM UNIDADES
The first one don't run/work, the mod crashes at the "loading history files". It also launches black window called "Unknown exception", before crashing.
The second one seem run/work but is not possible to choice the 1898 date.
How can I do to fix this problem
I installed the MOD into 2 different PC - Desktop with W7 e laptop with W10..... same error in both pc
Although you have tried it on 2 different teams you probably use the same version of the game. Check in "My Documents" the LOG files of the Imperium mod and please indicate what exact error appears on them.
Ok with the new hoi3_tfh.rar IMPERIUM work without problem.
Thank You.
Domenico
I am downloading since my last post, will try to see if I cannot get this to work. I sure hope it does as I have been looking forward to this. Will reply to my own comment on whether or not it will work.
YUGULO well this time i made it to "loading sounds" and it crashed.
YUGULO Ok so I unzipped the Spanish version and it works just fine, that means there has to be something wrong with the files for the ENGLISH version.
-Known issues? Please let me know.
Hi Puttzy.
There are 2 versions of the mod: the complete and the "single units".
The full version includes everything and the other only new units and technologies. Both are translated into English and Spanish.
Why are there 2 versions of the mod, one complete and one limited to only units? Because I decided that it was easier than dedicating myself to set up team by team of anyone who did not work the complete mod.
Why do some computers work and others do not? By some configuration or limitation of the equipment itself. The first thing that is usually recommended is to use the alternative executable because it eliminates certain incompatibilities, I think they remembered something related to graphics cards.
I have a 1070 and 32gb ram, and after i commented i realized it was the full version that fails, the unit one that changes nothing works fine.
So the full one fails, i downloaded your .exe, did nothing. Idk the path its looking for but i dont save to the c drive, dangerous to do so.
I highly doubt my equipment is to blame. Any other suggestions? Or perhaps how to go or what .exe file i need?
In 4Gb computers it works perfectly. The problem is not the computer, it is how it is configured. Many work perfectly without touching anything, others should delete the music folder because it gives them error loading the music, there are also if they have other applications open fails to save the game. The mod is the same in all cases, but the equipment and configuration of the same does not. The alternative executable that developed Paradox by the error that some computers gave due to their graphics drivers when they accessed certain parts of the game is an example of everything said: the game is the same for all, the files are the same, but the behavior Of the program, not because it depends on the environment.
What types of errors do computers give?
1) Lack of memory
2) Lack of privileges of execution of the libraries of the game
3) Directx, etc ...
4) Other applications give an error when running at the same time as the game.
5) With Win 8/10 it usually gives more failures than with Win 7.
6) Etc, etc, etc ...
Solutions?
Apart from testing with the alternative Paradox executable, none. It does not mean that it does not exist, it just means that I was not given to look for them.
I could only download the minimap?
No, it is an error of ModDB. The file is waiting for permission from the administrator to be downloaded, in some previous updates and did something similar.
Try the download from MEGA, it's all uploaded there.
This mod dont change nothing in my game (yes i installed in the right directory, TFH/MOD)
The Mods of Their Finest Hour (TFH) are installed in the "Hearts of Iron III \ tfh \ mod \" folder.
To install the MOD you just have to uncompress mod_IMPERIUM_TFH.RAR and then copy the file IMPERIUM.MOD and the IMPERIUM folder inside the "Hearts of Iron III \ tfh \ mod \" folder.
When the main file "Mod_IMPERIUM.rar" is unzipped, two files are created: "mod_IMPERIUM_TFH.rar" and "mod_IMPERIUM_TFH-UNITS.rar", you must unzip one or the other as desired.
The first is the complete mod, the second is a reduced version for more limited equipment.
Once unzipped, it is copied into the folder and the option to select it at the start of the game will appear. The mod is selected, it is given to start the game and there begins to load the base game next to the mod with the changes. It is the same process with any mod.
yay, i just fixed it some days ago, thanks
Господа,а не могли бы вы просто слить полную версию.А то я три дня пытаюсь поставить этот мод,но ни чего не получается. Ни в одном лончере мод не появляется.
El comprimido contiene 2 grandes archivos, el mod completo y la version "solo unidades". Se puede jugar con uno o con el otro. Para que aparezca en el instalador y se pueda seleccionar hay que copiar dentro de la carpeta tfh/mod la carpeta del juego y el archivo IMPERIUM.MOD, todo esto aparece también detallado en un archivo adjunto explicando como se instala.
Планшет содержит 2 больших файла, полный мод и версию «только единицы». Вы можете играть с тем или другим. Чтобы появиться в программе установки и вы можете выбрать, вы должны скопировать внутри папки tfh / mod папку игры и файл IMPERIUM.MOD, все это также подробно описано в приложении, в котором объясняется, как он установлен.
Buenas cuando inicio el juego con el mod me da error cuando está cargando la base de datos 2
Hola.
Suponiendo lo has copiado todo a la carpeta correcta (TFH/MOD), solo debes probar con el ejecutable alternativo de Paradox. Encontrarás el enlace en el foro de Paradox, tanto en el hilo oficial como en el propio hilo del Mod Imperium.
vale ya me funciona ahora las partidas no se me guardan
Si juegas con España, cambia el nombre porque no se guardan las partidas que contengan la "Ñ".
ACTUALIZACIÓN
Añadidos 3 nuevos tipos de unidad naval:
- Transporte auxiliar (tecnología = base naval)
- Buque hospital (tecnología = transporte)
- Buque de abastecimiento (tecnología = transporte)
El buque hospital disminuye el nivel de revuelta de la provincia, el transporte auxiliar disminuye las necesidades de suministros y el buque de abastecimiento disminuye las necesidades de combustible.
La cantidad está limitada a un máximo de 4 unidades. Al inicio de la partida un evento entregará una cantidad variable de estas unidades dependiendo en cada caso de la cantidad de puertos que posee el país, la tecnología o el número total de unidades militares.
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UPGRADE
Added 3 new types of naval unit:
- Auxiliary transport (technology = naval base)
- Hospital ship (technology = transport)
- Supply vessel (technology = transport)
The hospital ship reduces the level of revolt in the province, the auxiliary transport decreases the supply needs and the supply vessel decreases the fuel needs.
The quantity is limited to a maximum of 4 units. At the start of the game, an event will deliver a variable number of these units, depending in each case on the number of ports the country owns, the technology or the total number of military units.
ACTUALIZACION
(1) Tras haber revisado varias partidas y ajustado parámetros, las nuevas unidades (Transporte auxiliar, Buque hospital, Buque de abastecimiento) están ya plenamente operativas y ajustadas. Realmente apenas han tenido modificaciones intrínsecas, pero si se ha ajustado todo el entorno como por ejemplo en la cantidad de unidades y el uso que les da la IA. Dado que ya las construye con el tiempo, se ha eliminado ese evento inicial que las asignaba. Otro detalle importante es que ya no están limitadas a 4 unidades como máximo, ahora depende de la cantidad de tropas que tenga un país: cuantas mas tropas, mas cantidad de estos buques podrá hacer (mínimo 1).
(2) En ocasiones, por varios motivos, a algunos jugadores les da error el juego cuando se crean archivos relativos al mapa. Estos archivos se crean en "Mis documentos", concretamente en "Paradox Interactive\Hearts of Iron III\IMPERIUM\map". El archivo MAP.RAR contiene esos datos ya creados y basta con descomprimirlo y copiar su contenido.
-----------------------------------------------------------------------------
UPGRADE
(1) After having reviewed several items and adjusted parameters, the new units (auxiliary transport, hospital ship, supply vessel) are already fully operational and adjusted. Actually they have hardly had intrinsic modifications, but if the whole environment has been adjusted as for example in the number of units and the use that the AI gives them. Since you have already built them over time, that initial event that assigned them has been eliminated. Another important detail is that they are no longer limited to a maximum of 4 units, now it depends on the number of troops that a country has: the more troops, the more of these ships can do (minimum 1).
(2) Sometimes, for various reasons, some players give the game an error when creating files related to the map. These files are created in "My Documents", specifically in "Paradox Interactive \ Hearts of Iron III \ IMPERIUM \ map". The MAP.RAR file contains those data already created and simply unzip it and copy its contents.
Hello and good evening, I just downloaded the mod and did all the steps. I got the mod to show in the launcher of the game, I click on it (putting the checkmark) and I started it. but, it just crash. it just crash at the very start, the usual hoi3 clock (loading icon) pops up and a black window appears, then it quickly close and sends me to the window normal menu. I downloaded the mod here, in Mod DB, Im going to try now by the MEGA one. lets see if it work
Hello.
In many cases, in such large mods it is also recommended to use the alternative executable HOI3.exe of Paradox, the link for download is in the Paradox forum.
If you are using Windows 10 it is also recommended to run it in window mode and with administrator privileges.