It is quite hard to predict where the fireball fragments will end up and that causes a lot of "unfair" deaths. I would prefer if the fragments were not deadly or at least would have a predictability that I could work around with. The fragments come from nowhere and really fast, sometimes I don't even know what killed me. Having said that, I really like the core mechanics of the game, quite interesting. I like the fact you can use the cells as walking platforms as well shields from the fireballs.
It is quite hard to predict where the fireball fragments will end up and that causes a lot of "unfair" deaths. I would prefer if the fragments were not deadly or at least would have a predictability that I could work around with. The fragments come from nowhere and really fast, sometimes I don't even know what killed me. Having said that, I really like the core mechanics of the game, quite interesting. I like the fact you can use the cells as walking platforms as well shields from the fireballs.