Race to save a scientist and uncover the secrets of Lumoria. Experience the original story of Lumoria with refined visual improvements.
CHANGELOG
v1.0:
*First version of Lumoria Refined
v1.1:
*Fixed May's jump height using the original cyborg.biped tag from HEK
*Removed "cyborg_mp" and "editor" tag folders from characters and ui
v1.1.1
*UI/HUD tags updated with latest ones
*Rocket Warthog acceleration/reverse speeds changed to vanilla
*Capitalized "Sentinel" on lumoria_a when activating them during the confrontation with Hunters, Jackals and Drones
v1.1.2
*Added Refined Geomar as a bonus
v1.1.3
*Enhanced dialog, fixed at mono 22050kHz, 16-bit PCM WAV formatted to ogg_vorbis
*Added assault rifle during light bridge activation cutscene in the first level
*Flood theme replaced by "Truth & Reconciliation Suite: Warthog Run", heard on "The Maw"
*Few of the Halo 2 music tags upgraded to high-quality ones
*Shade turrets' shaders changed to match Refined
*Fixed Shadow/Spectre turret reticles
*Changed pain sounds from default Master Chief to female Spartan of Halo 3, now with more different permutations
*Corrected grammar on last sentence of introduction to part one
*Additional shader and bitmap fixes to lumoria_a and lumoria_b
*Grunt death sound that is rarely/never heard on Xbox and PC releases of CE other than on MCC and SPV3.3 is fixed
*Jackal legs now match those from the original Xbox
v1.1.4
Minor fixes
*"Deactivate/activate autoturret" is now "Override autoturret" in Ep. 2 Pt. 1
*"Activate Sentinels" is now "Deploy Sentinels" in Ep. 1
*Radio dialogue reverted back to original
*End credits updated in Univers and Handel Gothic
*Drone sounds now work properly courtesy of MattDratt and HaloMaps
v1.1.5
20th anniversary update
*Rebuilt with HRX and Invader
*A few music tags now play properly
*One unused encounter in Episode 1: Part 2 restored
*Some unused encounters, likely used for Episode 2: Part 1 were removed from Episode 1: Part 2
*Active camouflage reverted back to vanilla
**Creep/Shadow now driveable, previously off-limits in the original
Original credits:
Team leads:
Higuy
L0d3x
Enviroments:
Higuy
Deehunter
Sheer
Massacre
Conscars (Skybox)
Animators:
Eyeballman68
Shade 117
Scripting:
L0d3x
Higuy
Cast:
Elle - May-073
L0dex - Delta-137 aka "Scarecrow"
Flibit - Mercenary, captured by the Covenant
David Edwards - Brandon, the squad Leader
Dennis Powers - the Scientist, lead of captured team
Tag Editors:
Advancebo
Yoko
Special Thanks:
Il Duce Primo
Rooster
Dsalimander
Gamma
Teh Lag
Sheer
Cass
Elmo
Ganon
Lumoria was originally created under Microsoft's "Game Content Usage Rules" using assets from Halo: Combat Evolved.
Halo ©2001–2021 Microsoft Corporation.
Refined Lumoria credits:
CMT and TM Mapping Team: Original maps as basis
MattDratt: Drone dialog tags from HaloMaps
Vaporeon: Halo 2 music tags
Holy Crust: HRX HUD
Jakey: Jackal leg multipurpose bitmaps
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CAN CONFIRM THIS WORKS FOR SPARTAN EDITION! Great work dude, I just hope there's a way to change the voice voice acting or give May a different color... idk...like Red?
Does it work with Chimera?