I want to share my small mod for Capitalism Lab that adds just one lost Product from original Cap 1 or Cap Plus.
It adds Beer!
I always wondered why Сigarettes were left intact but Beer disappeared from Cap 2 and onwards even in CapLab it is absent.
I. CHANGES
Main mod features:
1) New retail beverage product - Beer.
2) New Crop - Barley.
3) Old tech = Five pounds of barley and one pound of aluminum create 17 cans of beer.
II. INSTALLATION
1) Extract it into \MOD folder.
2) When you start the game, select mod LostBeerMOD.
LostBeerMOD v1.00
Small mod for for CapLab 6.08+
I want to share my small mod for Capitalism Lab that adds just one lost Product from original Cap 1 or Cap Plus.
It adds Beer!
I always wondered why Сigarettes were left intact but Beer disappeared from Cap 2 and onwards even in CapLab it is absent.
I. CHANGES
Main mod features:
1) New retail beverage product - Beer.
2) New Crop - Barley.
3) Old tech = Five pounds of barley and one pound of aluminum create 17 cans of beer.
II. INSTALLATION
1) Extract it into \MOD folder.
2) When you start the game, select mod LostBeerMOD.
III. Plans
Perhaps optional version with bottled beer is coming. But personally i wanted to play original CLab with just one addition - can of beer). To keep balance without scripts for too many products.