This mod version is going a little further than my other mod "Pain To The Vamp". In this mod you can play the main game as Blade from the movies. I've made some adjustments and additions for this edition.
Although I've much respect for the team and work on the Blade 2.0 Mod, I was never satisfied in playing it due to bugs or "questionable decisions". After making "Pain To The Vamp" I've decided to make an Blade edition as well. First and foremost: this is NOT Blade 3.0 Mod! I've only taken some ressources from the old Blade Mod. It's additional features were coded from scratch for this iteration. If you're expecting more weapons, new music, new enemies, new levels etc. you will be dissappointed.
Gameplay Changes (compared to Kung Fu 3.0):
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- realistic clip size for Beretta, Desert Eagle, Ingrams, Jackhammer & Colt Commando
- minor adjustments to ammo size due to clip size changes
- corrected Dual Beretta shoot frames
- changed Ingram & Dual Ingram shooting frames (4 -> 3 bullets; 8 -> 6 bullets)
- decreased shotgun shooting speed
- reduced shootdodge bullet time penalty to 5% instead of 10%
- increased shootdodge height slightly (from 4.5 to 5.5) so you can jump over more obstacles
- fixed shotgun death for the player, now he isn't just "sliding" backwards
- reverted players posing back to the original
- reduced jump height when hitting enemies (melee or guns)
- (hopefully) fixed bullets passing through Blade after dodging
- Weapons using silver bullets with appropriate shells
- tweaked Fugitive difficulty (not adaptive anymore)
Blade Edition Features:
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- Max is replaced by Blade
- enemies will explode / burn on death (emulating Blade 2.0 behavior)
- Blades Sword replaces the Leadpipe with adjusted animation & damage
- replaced painkiller with bloodvials with appropriate sound effects
- adjusted HUD (weapons & health)
- adjusted falldamage threshold
- (short) music clip during Bullet-Time
- different Shotgun skin
- player spawns with Shotgun, Ingram and Glaives when using the level selector
- changed Desert Eagle shootanimation
- added Blades Glaive as a new weapon in slot 6:
-> the player is the only one to use
-> there are no level items to increase your amount (!) - be careful when using
-> you can retrieve a Glaive from fallen enemies or walls (no bouncing as in Blade 2.0)
-> you can use the cheatcode "GetGlaive" to give you Glaives back when running out
-> hitting an enemy activates kill cam
Bugs / Missing Stuff:
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- during death cams / pausing the particle effects sometimes disappear suddenly
- in the Kung Fu Introduction you'll spawn with more weapons
- when beginning Chapter 2: Part One (The Baseball Bat) make sure to attack at least one time with the staff to get the Sword, Glaive and Kung Fu style back
- the thrown Glaive is not animated
- the staff still uses the Baseball Bat mesh as an level item
Used Mods/Ressources:
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Kung Fu 3.0 (base mod) by Kenneth Yeung
Blade Mod 2.0 (Blade Mesh/Skin, Sword Mesh/Skin, Glaive Mesh/Skin) by Blade Mod Team
Music by Mark Isham & Junkie XL
Brilliant can you make vampire skins for enemies in future?
Unless there are some serious bugs I wouldn't work on this mod further.
This was fun
Wish this music or the music from PS2 was in this game to replace the club music.