changelog:
added torch model
added new assets
improved performance -> pickups to static triggers
edited graveyard of Ridaz
added tree-house and trees next to Arus
replaced digging model with ingame geometry
made triggers not collide -> mud trigger; chest trigger; plant triggers; fireplace trigger
created triggers for dried plants
edited interiors of Ridaz -> furniture changed & added
added new icon for invalid ; health; mana ;exp ammo type
new textures -> planks04; heightmap & bumpmap for sand01
added eating
changelog:
- added torch model
- added new assets
- improved performance -> pickups to static triggers
- edited graveyard of Ridaz
- added tree-house and trees next to Arus
- replaced digging model with ingame geometry
- made triggers not collide -> mud trigger; chest trigger; plant triggers; fireplace trigger
- created triggers for dried plants
- edited interiors of Ridaz -> furniture changed & added
- added new icon for invalid ; health; mana ;exp ammo type
- new textures -> planks04; heightmap & bumpmap for sand01
- added eating
runs at 3fps, even when all the graphic settings have been lowered :(