I played a bit of it by myself, but ended up getting rekt by the Sawcrazy in the sewers. Up until the point that my heart stopped, I had fun playing it. However, I did notice a couple of things.
For one thing, after the transition to the second map, the text on the side of the screen disappeared, meaning that the Cry of Fear engine thought that the map was a singleplayer map. Because of this, I was no longer able to use the flashlight. This could be because the maps after the first map (cof_hunterhunted1) doesn't have "cof_" in the beginning of the title.
Also, despite there being several .cfg files that list the items to start with on each map, I was not given these items at the beginning of each map. In fact, whenever I transferred maps, I actually was stripped of all of the items in my inventory.
Other than those couple small things, I enjoyed what I've played thus far; the level design is good, the lighting is ominous, yet appropriate, and there's some good tension at parts. I'm setting up a LAN party so my buddies and I can maybe finish this whole thing, but until then, I'll have to get owned by myself.
Hope you find a fix for those minor bugs, and keep up the good work!
That's strange, all the maps are fully playable on coop (they all have "cof_") and only the first map (cof_hunterhunted_1) doesn't have a .cfg because it doesn't need. Maybe it's something from your computer or game? Anyways,thanks for playing and for giving me your opinion!
Yeah, you're probably right; I've modded my Cry of Fear files a ton, to the point where it takes a while for CoF to load when I first boot it up. Guess I'll just have to clear some space and do a re-extraction of your Chapter 1.
I wanted to maintain the scarce ammunition like in the original game, that's why I added the police baton and the knife in the maps :P. and Thanks for playing it!
I played a bit of it by myself, but ended up getting rekt by the Sawcrazy in the sewers. Up until the point that my heart stopped, I had fun playing it. However, I did notice a couple of things.
For one thing, after the transition to the second map, the text on the side of the screen disappeared, meaning that the Cry of Fear engine thought that the map was a singleplayer map. Because of this, I was no longer able to use the flashlight. This could be because the maps after the first map (cof_hunterhunted1) doesn't have "cof_" in the beginning of the title.
Also, despite there being several .cfg files that list the items to start with on each map, I was not given these items at the beginning of each map. In fact, whenever I transferred maps, I actually was stripped of all of the items in my inventory.
Other than those couple small things, I enjoyed what I've played thus far; the level design is good, the lighting is ominous, yet appropriate, and there's some good tension at parts. I'm setting up a LAN party so my buddies and I can maybe finish this whole thing, but until then, I'll have to get owned by myself.
Hope you find a fix for those minor bugs, and keep up the good work!
That's strange, all the maps are fully playable on coop (they all have "cof_") and only the first map (cof_hunterhunted_1) doesn't have a .cfg because it doesn't need. Maybe it's something from your computer or game? Anyways,thanks for playing and for giving me your opinion!
Yeah, you're probably right; I've modded my Cry of Fear files a ton, to the point where it takes a while for CoF to load when I first boot it up. Guess I'll just have to clear some space and do a re-extraction of your Chapter 1.
Keep up the good work!
Good luck with that hehe :P
Not bad in overall, but lack of ammunition in most of maps (played solo). Also, no bugs found (related to campaign itself). Well done.
I wanted to maintain the scarce ammunition like in the original game, that's why I added the police baton and the knife in the maps :P. and Thanks for playing it!
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Really enjoyed chapter 1, I hope to see this finished in the near future!