Port of "Halten Sie!" to ECWolf. Requires Wolfenstein 3D 1.4 and the latest dev version of ECWolf.
(note: ignore read file included, this has since been updated and the decorate actors have been fixed so this is compatible with sprite replacement sets and such)
This is a conversion of Halten Sie! by Laz Rojas to ECWolf, This is a pretty simple
straightforward copy and paste conversion, with the exception of map 2, which I mapped
out from the original MacWolf scenario (it was also in the WolfenDoom addon. It was
scrapped from this version due to only 10 levels being in an episode, and most likely
because it was the least detailed level)I didn't do any decorate or
anything like that, so Gretel and Fatface's sprites have simply been changed to Trans and
the Death Knight. As such, this mod is incompatible with any sprite enhancement or
replacement packs. I will make a hi-res version soon, using the MacWolf wall and sprite
pack that I released, as well as the sprite enhancement pack as a base. If anyone wants
to tweak this for any of their own projects, feel free.
ORIGINAL TXT FILE:
Story: Things were going good for the Allies. Paris had been liberated, the Nazis were in retreat all across Europe, and the end of the war seemed finally in sight.
You and two buddies were selected to sneak behind enemy lines on a secret reconnaissance mission to prepare the way for the final push into Germany. Penetrating enemy territory, you expected to find the Nazis demoralized and in disarray... but instead, you found them gearing up for a brand new major offensive that could catch the Allies completely offguard and totally turn the tables. Even worse, you and your buddies were captured before you could report back what was going on.
That was two months ago, and you've spent the past two months buried deep within the bowels of a heavily guarded Nazi prison. Your two buddies are already dead, preferring to die at the hands of vicious Nazi interrogators than tell them what they want to know. Now it's your turn, and you know that for the sake of the unsuspecting Allies, you must live long enough to escape and warn them of the impending Nazi attack. It's all up to you. So when they come to your cell to get you, you waste no time. Before anyone knows what's happening, there's one dead Nazi guard on the cold floor beside you, and his gun is in your hand. But no sooner do you step out into the corridor than you hear a shout of "Halten Sie!"... and you realize without a doubt that the fate of the free world depends on what you do next.