UnPatch 0.9.3 adds more NPCs to Chapter 7 you can talk with most of them but quests are not yet fully implemented so don't expect to achieve anything. To visit Chapter 7 directly chose SEQUEL.ZEN entry in GothicStarter
EDIT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WARNING!!! USE VERSION 0.92 INSTEAD!!!!
0.93 has a bug when exiting Abandoned Mine and makes the game unplayable. Unfortunately I can't find the source of this nasty bug...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EN_G1_UnPatch - Gothic Unofficial Patch Mod (version 0.9.3)
===========================================
Bugfixes. Restored Content. Just better.
1. Requirements
- Gothic 1.08j / Gothic 1.08k
- PlayerKit (http://www.worldofgothic.com/dl/?go=dlfile&fileid=28)
- SystemPack (http://forum.worldofplayers.de/forum/threads/1340357-Release-Gothic-%C2%BD-%C2%97-SystemPack-(ENG-DEU))
* To enable the Shields, edit SystemPack.ini, change EnableShields=0 to EnableShields=1
2. Install
- Extract Gothic_UnPatch.7z
- Copy Gothic_UnPatch.mod to ../Data/ModVDF/
- Copy Gothic_UnPatch_Textures.mod to ../Data/ModVDF/
- Copy Gothic_UnPatch.ini to ../system/
- Copy intro_en.bik to ../_work/Data/Video/
3. Play:
- Run GothicStarter and choose the entry "Gothic UnPatch".
4. Bugfixes:
4.1. AI
- NPCs sleep through and don't wake up immediately when they have gone to bed (ZS_Sleep.d);
- NPCs use doors properly (B_MoveMob.d);
- NPCs collect their weapons when they regain conscious after a lost fight (B_Functions.d);
- NPCs no longer confront the player when he is standing in the way, if he has before defeated them (B_MoveNpc.d);
- NPCs draw the melee weapon when their ranged weapon is weaker than the armor of the enemy (B_SelectWeapon.d);
- NPCs and monsters have all weapons unequiped when dead (ZS_Dead.d);
- NPCs no longer practice sword training without a weapon (ZS_PracticeSword.d);
- NPCs no longer stuck or move in circles when trying to align if another NPC is standing on the FP (ZS_StandAround.d);
- NPCs don't stand still so often anymore when fleeing (ZS_Flee.d);
- Companion walks if the player walks (ZS_FollowPC.d);
- The player can no longer pass the gate guards just by entering combat mode (B_AssessFighter.d);
- NPCs can move after being enchanted (ZS_Berzerk.d);
- No double experience gain when killing a NPC with a ranged weapon if the player already beat the NPC in melee combat (B_GiveXP.d);
- NPCs don't draw weapon if monster is already dead (ZS_AssessMonster.d);
- The player can no longer run into a room and immediately leave it to cancel a fight (ZS_Attack.d);
4.2. Quests
- Horatio doesn't make the player to lose STRENGTH if the player has more than 100 STRENGTH (DIA_BAU_901_Horatio.d);
- Thorus can no longer be bribed if the player has already obtained the permit to an audience with Gomez; The option to bribe Thorus no longer stays open after the player has already bribed him (DIA_GRD_200_Thorus.d);
- Jackal no longer harasses the player for protection money after the player has joined one Camp (DIA_GRD_201_Jackal.d);
- Bloodwyn no longer harasses the player for protection money after the player has joined one Camp (DIA_GRD_233_Bloodwyn.d);
- Scorpio can no longer be asked "Can you teach me to fight?" after he moves to Cavalorn's, since the dialogue line to get him to teach the player is another one (DIA_GRD_205_Scorpio.d);
- Kirgo correctly gives a beer if the player agrees not to challenge him to a fight in the arena (DIA_GRD_251_Kirgo.d);
- Fletcher no longer reopens the quest "Vanished Guard" if the quest is already completed (DIA_GRD_255_Fletcher.d);
- Y'Berion says no longer infinitely "Who let you in?" but attacks (DIA_GUR_1200_YBerion.d);
- BaalNamib sells the Heavy Novice Robe in Chapter 2 (DIA_GUR_1204_BaalNamib.d);
- CorKalom correctly closes the "Weed delivery" quest instead of "Weed monopoly" quest (DIA_GUR_1201_CorKalom.d);
- Saturas no longer offers to sell a second High Robe of Water (DIA_KDW_600_Saturas.d);
- The rogue guarding Lares hut says no longer infinitely "Go!" but attacks (DIA_ORG_804_Organisator.d);
- Drax teaches hunting skills only if the player gives him a beer (DIA_ORG_819_Drax.d);
- Mordrag no longer escorts the player to the New Camp if the player forcibly threw him out of the Old Camp (DIA_ORG_826_Mordrag.d);
- Buster no longer teaches Acrobatics after the skill is already gained (DIA_ORG_833_Buster.d);
- Silas trades with the player not only once (DIA_ORG_841_Silas.d);
- Wolf can not be offered minecrawlers' armor plates if the player already did so (DIA_ORG_855_Wolf.d);
- Gorn no longer attacks the player on the raid of the Free Mine (ZS_Attack.d);
- Gorn can be told about Shrike's defeat only if the player knows about the hut; The quest "Shrike's hut" can be closed even if the player defeats Shrike without knowing from Gorn about the hut (DIA_PC_Fighter.d);
- Gorn now has correct amount of HP (PC_Fighter.d);
- Whistler gets back 110 ore, if the player had asked for extra 10 ore (DIA_STT_309_Whistler.d);
- Fisk's quest "New Fence for Fisk" is triggered no matter HOW the player gets Mordrag out of the Old Camp (DIA_STT_311_Fisk.d);
- Gravo is listed in "Diary/General info/Merchant in the Old Camp" even if the topic wasn't previously created (DIA_VLK_572_Gravo.d);
- Snaf can be asked about Nek even if the quest "Snaf's Recipe" is closed (DIA_VLK_581_Snaf.d);
- Finger's option to teach PICKPOCKET or PICKLOCK Level 2 will appear only after the player learns Level 1 (DIA_STT_331_Fingers.d);
- Aleph no longer offers to sell the key for the chests in the storage shed if the player has already bought the key (DIA_VLK_585_Aleph.d);
4.3. Other
- Potion of Velocity and Potion of Haste have the right ore value (Potions.d);
- Removed duplicate "END" dialogue option (DIA_GRD_218_GuardPassage.d and DIA_GRD_245_GuardPassage.d);
- When learning from teachers, the amount of needed skill points is correctly displayed (Text.d);
- Added Protection values to High Robe of Fire and High Robe (Text.d);
- Bugmeat was moved to the category FOOD (Food.d);
- 2 Snappers correctly spawn outside the Monastery ruins (renamed OW_MONSTER_NAVIGATE02 to OW_MONSTER_NAVIGATE_02) (Startup.d);
- The key to the smithy's store, ItKe_OB_Smith_01, renamed to ITKEY_OB_SMITH_01 (MissionItems_1.d);
- Skip has in his inventory the key to the smithy's store in Chapter 4 (B_GiveSkipKey.d, B_Kapitelwechsel.d);
- Translated "Marschall des Königs" from Sealed Letter and Opened Letter to English (MissionItems_1.d);
- Translated "des Alten Lagers" from Dungeon Key to English (MissionItems_1.d);
- Changed camera distance when sitting on bench (CamInst.d);
- CharacterHelper dialog entries translated to English (CharacterHelper.d);
- StoryHelper dialog entries translated to English (StoryHelper.d).
5. World fixes
- fixed hole in mesh in molerats cave close to Cavalorn on the way to NewCamp
- connected OW_PATH_260 to OW_PATH_259 (for convoy);
- cdDyn "TRUE" to LAKEHUT close to NC (OW_PATH_158);
- column in ruined monastery now falls in the right direction and can be passed;
- chest from Crypt moved in front of wall;
- added useWithItem with ITMISCOOP to COULDRON (NewCamp); added useWithItem with ItMiSwordblade to SCHLEIFSTEIN (NewCamp).
6. Restored Content:
- Player and NPCs can interact with BARBQ_SCAV (Scavenger on spit);
- Jesse's quest PayForMe has been restored (DIA_VLK_564_Jesse.d);
- Y'Berion has in his inventory Stab_des_Lichts, as in version 1.06l (GUR_1200_YBerion.d);
- BaalLukor equips the Heartbreaker as in version 1.06l, and not a Judgment Sword (GUR_1211_BaalLukor.d);
- A few NPCs have regained their names, as in Gothic-Demo version 1.04d: Mort (GRD_239_Gardist.d), Grunt (SLD_702_Soeldner.d), Marvin (SLD_708_Soeldner.d), Marus (VLK_502_Buddler.d), Ryan (VLK_504_Buddler.d), Canthar (VLK_517_Buddler.d);
- Restored NPCs (added to Startup.d):
* ORG_827_Fox.d (as in Gothic-Demo version 1.04d; (in Chapter 4 B_KillNpc in B_Kapitelwechsel.d);
* GRD_207_Hunter.d (as in Gothic 1.01e);
* ORG_888_Erpresser.d and ORG_889_CoErpresser.d;
* GRD_250_Gardist.d (near the winch operating the Old Mine gate; (in Chapter 4 B_ClearImmortal in B_Kapitelwechsel.d);
* BAU_925_Bauer.d and BAU_926_Bauer.d (near the path leading from the New Camp gate to the rice fields);
* Non_1501_Wegelagerer.d and Non_1502_Wegelagerer.d (in the camp over Cavalorn's hut); tramps are hostyle to the player (added to B_SetRoguesToHostile and Changed NPC type to Rogue);
* Non_1503_Wegelagerer.d and Non_1504_Wegelagerer.d (on the way to the Orc Ruin); tramps are hostyle to the player (added to B_SetRoguesToHostile and Changed NPC type to Rogue);
* BAU_906_Bauer, BAU_911_Bauer, BAU_913_Bauer, BAU_918_Bauer, BAU_931_Bauer, BAU_932_Bauer, BAU_933_Bauer, BAU_934_Bauer (NEWCAMP, as in Gothic 1.01e);
* ORG_802_Organisator, ORG_812_Organisator, ORG_813_Organisator, ORG_835_Organisator, ORG_856_Marvin, ORG_872_Organisator (org_armor_xl), ORG_893_Organisator, ORG_894_Organisator, ORG_895_Organisator (NEWCAMP, as in Gothic 1.01e);
* SFB_1002_Aiko, SFB_1004_Garbar, SFB_1007_Arto, SFB_1009_Caer, SFB_1012_Weeze, SFB_1017_Schuerfer, SFB_1018_Schuerfer, SFB_1019_Schuerfer, SFB_1020_Schuerfer, SFB_1021_Schuerfer, SFB_1022_Schuerfer (NEWCAMP, as in Gothic 1.01e);
* SFB_1003_Senyan, SFB_1005_Mihai, SFB_1006_Gornios, SFB_1008_Threp, SFB_1010_Kilan, SFB_1011_Herek, SFB_1013_Dagger, SFB_1014_Swiney, SFB_1015_Oldman, SFB_1045_Schuerfer (FREEMINE CAMP, as in Gothic 1.01e)
* SLD_721_Soeldner, SLD_754_Soeldner (NEWCAMP, as in Gothic 1.01e);
* STT_339_Schatten (as in Gothic 1.01e) no routine, spawned to OLDMINE entrance and made a TRADER (DIA_STT_339_Schatten.d);
* STT_340_Schatten (as in Gothic 1.01e) no routine, spawned to OLDMINE entrance (added LEAN_WALL);
* VLK_5008_Buddler, VLK_5009_Buddler, VLK_5010_Buddler, VLK_5011_Buddler, VLK_5012_Buddler, VLK_5013_Buddler, VLK_5014_Buddler, VLK_5015_Buddler, VLK_5016_Buddler, VLK_5017_Buddler, VLK_5018_Buddler, VLK_5019_Buddler, VLK_5020_Buddler (FREEMINE, as in Gothic 1.01e);
- "Master of Fire" and "Regeneration" talents are displayed in Character Menu (Text.d) (but not yet available);
- In Extremo concert (B_Kapitelwechsel.d).
7. New Features
- Alchemy - learn to brew potions as a Magician of Fire (from Damarok), as a Magician of Water (from Riordian), or as a member of the Sect Camp (from Cor Khalom) (PotionALchemy.d);
- Cook dishes - use a CAULDRON with a Wooden Spoon; learn from Snaf (basics) or from Books with Recipes (Cooking.d);
- Grill Raw meat on a STOVE;
- Ore mining - hack ORE with a Pickaxe to get 1 ore for every hack (OreMining.d);
- Make joints - pick all the swampweed and use a STOMPER for a Green Novice or a LAB for better joints (PotionALchemy.d and HerbAlchemy.d);
- Craft leather Armor and Helmets at ARMORSTAND;
- Forge ORE into Raw steel at MELTER;
- Saw wood on a LOG;
- Carve Short Bow at BOWMAKER;
- Carve Arrows and Bolts at FLETCHER;
- Pray to Sleeper IDOL;
- Forge blank runes and Create Runes (currently only one available);
- Stone masonery;
- Some meatbugs respawn after a while (Startup.d);
- added Molerat Greese as loot from Molerats (ingredient used for Cooking; MST_Molerat.d);
- New Monsters: red Scavenger (MST_Savenger.d), Swamp Golem (MST_Golem.d), Swamp_Bloodfly (MST_Bloodfly.d, also added to DIA_NOV_1302_Viran for DeliverWeed mission; instance has name Bloodlfy), crawler_drone (MST_Minecrawler.d, spawned in Abandoned Mine), alpha OrcDog, alpha Scavenger;
- ABANDONEDMINE.ZEN;
- ORCCITY.ZEN (with restored original surface entrance!);
- restored PASS to Khorinis close to OLDMINE with a beautiful TAVERNE;
- restored TREE TEMPLE in PsiCamp;
- 27 new soundfiles to ZS_Smalltalk.d and SVM.d;
- new NPCs:
* Convoy - travels between OC and OM, killed on event (added B_AmbushConvoy; also to DIA_ORG_801_Lares.d); convoy carriers wear Backpacks: GRD_202_Gardist.d (Convoy Guard), GRD_249_Gardist.d (Convoy Guard), VLK_537_Buddler.d (Convoy Carrier), VLK_552_Buddler.d (Convoy Carrier), VLK_568_Buddler.d (Convoy Carrier);
* 11 tramps in and around the Taverne from restored PASS to Khorinis)
* VLK_569_Buddler (STEINMETZ routine), VLK_570_Buddler (REPAIR routine) (outside OLDMINE);
- TA_Lean_Wall
- New Items: misc (items for new mobsi), animal trophies (1), dishes (15), plants (2), writings (recipes for Potions and Dishes, about Thieves skills), armors (12), helmets (12), shields (10), weapons (10);
- a 7th Chapter which starts after the player defeats the Sleeper (no NPCs and quests yet beside Xardas)
8. Credits
- gothic1_scripts-1.08j_enu-rev2 by NicoDE (https://forum.worldofplayers.de/forum/threads/1488168-Gothic-1-08j-English-Scripts-(review))
- PG-DB Patch Mod (http://forum.worldofplayers.de/forum/threads/1033558-Gothic1-Patch-Mod-(PerfectGothic-DunkleBrut))
- Dimus (http://forum.worldofplayers.de/forum/threads/614018-Bugs-from-Gothic-1-You-d-Want-To-See-Fixed!)
- petermj
- Boltfly
- DarkGoth
- Kyojinmaru G1 Community Mod Patch Forum.worldofplayers.de()
- Inspirate Deutsche Übersetzung von Catalinux's "Gothic I UnPatch Mod" (https://forum.worldofplayers.de/forum/threads/1526220-RELEASE-Deutsche-%C3%9Cbersetzung-von-Catalinux-s-Gothic-I-UnPatch-Mod)
- blo_body_swamp.tga by MonsterMadness (https://www.worldofgothic.de/?go=mod...ew&fileID=1455)
9. DOWNLOADS
* Gothic UnPatch version 0.9.3 (released on 2022.02.15)
* Alternative download location - Moddb.com
DEPRECATED
* Gothic UnPatch version 0.7 (bugfix only, released on 2019.03.08) - Mega.nz
* Gothic UnPatch version 0.7 Deutsche Version (bugfix only, released on 2019.03.08) - Mega.nz
* (optional) textures patch for bugfix only version: better textures (and a few models), mostly taken from Gothic Reloaded Mod - Mega.nz
* Gothic UnPatch version 0.7 uncompiled scripts - Mega.nz
* even older versions - Mega.nz
Need Help? Have suggestions? Join Gothic UnPatch discord server at Discord.gg
Or check Gothic UnPatch VK page Vk.com
0. Nutzungsbedingungen
Die Nutzung des MOD PLAYER-KIT und des MOD DEVELOPMENT-KIT ist ausschliesslich für nichtkommerzielle Zwecke gestattet.
Alle im PLAYER-KIT und DEVELOPMENT-KIT enthaltenen Programme und Daten, sowie alle damit erstellten, bzw. modifizierten Daten dürfen nicht kommerziell genutzt werden.
EOF
0.9.3
To visit Chapter 7 directly chose SEQUEL.ZEN entry in GothicStarter
0.9.2
* added to B_Functions.d
B_Say_Monster(var C_Npc slf,var C_Npc oth)
B_RemoveInvItemsByCat_02(npc,INV_WEAPON); //
B_RemoveInvItemsByCat_02(npc,INV_ARMOR); //
B_RemoveInvItemsByCat_01(npc,INV_RUNE); //
B_RemoveInvItemsByCat_01(npc,INV_MAGIC); //
B_RemoveInvItemsByCat_01(npc,INV_FOOD); //
B_RemoveInvItemsByCat_01(npc,INV_POTION); //
B_RemoveInvItemsByCat_01(npc,INV_DOC); //
B_RemoveInvItemsByCat_01(npc,INV_MISC); //
* Events_UnPatch //earthquake
* Beer_Bonus (Food.d) // PC_HERO gets drunk
* B_ResetHero() // reset PC_Hero stats for start of Chapter7
* some NPCs wear Helmets and Shields
This comment is currently awaiting admin approval, join now to view.