This mapping tool has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest mapping tool.
Tool for porting your GoldSource maps to Source. It features many fixes that will save hours of mindless work.
If you wish to report a bug, please include the map you are trying to repair along with the log file (yourmapname_log.txt)
Thank you for reading, I hope you find it useful.
Update 2.1.0 – 1.9.2018
Update 2.0.0 – 16.7.2018
Today I bring you a major update.
The program has been rewritten from scratch. Technically speaking, instead of having a loop for every fix, I've implemented the fixes into only 2 loops. An "analysis" loop which gathers information about the file with which the second "work" loop performs the selected fixes on the map.
The program now has the ability to convert the old "target" and multi_manager system to the Source I/O system. Also, the program now fixes Spawnflags on some things like doors, buttons or triggers.
You can now Drag and Drop your files right onto the program to fix them. Additionally, you can now select multiple files at once, which should be very useful for porting your own mods.
One file selected
Multiple files selected
The program now checks for updates on start and notifies you if a newer version is available.
Here is a full list of what the program can perform now.
Here is the full changelog for Version 2.0.0
As you can see the program is now packed with even more features that I hope will make porting any GoldSrc content to Source much easier.
Update 1.1.0 - 18.3.2018
Originally I planned to make big changes and release version 2.0.0 but since that would take a long time to make, I am now releasing this version.
I changed the names of individual fixes and I merged fix sprites, fix decals and fix missing textures into one option called Texture fix. Also, I added a feature called "Cones fix" which repairs the "Inner (bright) angle". A visual progress bar has been added along with a not yet functional Changelog button. An update feature is also in the making.
The next version should include major performance improvements, however it will probably not include the Logic fix and the newly planned Flags fix.
I don't know when the next version is going to be here, but in the meantime, enjoy.
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thanks dude!
Update 2.0.0 released! The logic fix is finally here along with major performance improvements.
Godlike. Masterpiece. Thank you very much!
Does it fix teh smearing skybox bug
Not sure which bug you mean. Could you elaborate further?
does this work with tfc/cs16/ricochet/opposing force/blueshift maps?
Great i wanted port some map but map are in BSP and RES files
Is it possible to make it so it scales and shifts custom half life textures? I really need to know.
With scale shift selected proporties programm crashed . I tried to make with some vmf files, but anyway its crashing
And hammer don't want open vmf files. Hammer just stop opening file on 5% reading chunks .
will you make new updates to this, like the env render and such, maybe a guide how to fix the stuff manually