Hi-Res conversion of the PC version of Escape from Totenhaus. Requires Wolfenstein 3D 1.4 and the latest dev version of ECWolf.
This is a conversion of Escape from Totenhaus for ECWolf. This requires the registered
version of Wolfenstein 3D 1.4. This is nothing more than the levels and assets zipped
up and a new mapinfo. All conversion work by Sam Feichter (AstroCreep).
Original mod by Laz Rojas
Titlescreen from WolfenDOOM Version
Title: Escape from Totenhaus
Author: Laz Rojas
Email Address: firstname.lastname@example.org; email@example.com
Web sites: Geocities.com
Description: 10 levels for Wolf 3D, replacing the first episode
This is a port of a Mac scenario I originally created in 1996.
Story: It's the spring of 1943. You're working as an undercover agent behind enemy lines, passing yourself off as a German in a quaint Bavarian village. One afternoon, you're sitting in a tavern sipping schnapps and flirting with a pretty fraulein when someone identifies you as an Allied spy. Before you can amiably protest and offer to buy the man a drink, somebody else hits you on the back of the head and the lights go out.
The next thing you know, you wake up in what appears to be the basement of a large mansion. But this is no ordinary mansion. This is Totenhaus (House of Death), the dreaded location where Allied spies are taken to be interrogated and executed, and overseen by a contingent of cruelly efficient Gestapo and Waffen-SS.
Until now, no one has escaped from Totenhaus alive. Will you be the first?
Installation: Rename your gamemaps.wl6, maphead.wl6, vswap.wl6, vgagraph.wl6 and vgahead.wl6 files, then put the files in this archive into your Wolf 3D directory.
If you have any problems with the included vgagraph and vgahead files, just use the originals that come with Wolf3D. All the new ones do is replace the title screen.