Description

The fifth update for Elite's Conflict Mod v1.2 Gamma. DELETE YOUR OLD AUDIO, SCRIPTS, TEXT, AND XML folders and then add the new ones in!!!!

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ECM v1.2.3 Hotfix - Patch X03
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steddy96
steddy96

This is gonna be a good patch

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Tino1148
Tino1148

Thanks again for address the issues. Looking forward to playing this one again!

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{HEROIC}Elite Author
{HEROIC}Elite

Thank you everyone. I hope the mod is getting better for you all!

I know there is still quite a bit of work to do, trust me, I really know, but together we can make this mod one of the best mod for Empire at War ever created!

I think if in the future, comments, suggestions, etc. are left with a patch stamp, that would be very helpful for me.

For example: "hey the blah blah unit is broken still - v1.2.3" something like that would help us manage feedback a lot easier. Not a requirement but I would appreciate it and those comments will likely be addressed faster.

{HEROIC}Elite

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DwatchRazgriz
DwatchRazgriz

Patch X 03 comments: Not much difference from the last version I played. Missing hard points have been corrected as well as other irritants...though my major complaints [viability of SSD (still too little firepower and health), usefulness of SoC troopers(still worthless with current abilities in it's present formation), as well as how unballanced alliance fighter/bomber spam and CSA bomber/fighters are when fighting weaker single seaters and the still not overall worthwhile AA ships (the Tartan Cruisers and other AA weapon positions are not putting out enough accurate damaging firepower vs fighters and bombers...I was able to kill a Tartan Cruiser with two squads of Y-wings and an X-wing squadron easily without losing a single squadron)] remain the same.

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