Description

The first update for Elite's Conflict Mod v1.2 Gamma.

Preview
ECM v1.2.1 Hotfix - Patch X00
Comments
{HEROIC}Doci
{HEROIC}Doci

We didnt fix everything you posted, guys. but so much that we felt it´s time for a hot fix :)
Thank you all for your help :D !!

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{HEROIC}Doci
{HEROIC}Doci

Just override the closed gamma version with this hotfix :)

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Tino1148
Tino1148

Sorry if this is a novice question, but how do you override the gamma with the hot fix?

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{HEROIC}Elite Author
{HEROIC}Elite

Tino1148,

If you still need help with this please comment on the main page. :)

The files inside of this download just need to be placed in the appropriate locations inside of your ECM mod foler.

{HEROIC}Elite

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Tino1148
Tino1148

Thanks! The new update is great.

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TK-14
TK-14

You guys did great. I salute you.

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PersonaIity
PersonaIity

Nevermind just me being stupid

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Darth|Vader
Darth|Vader

Awesome! Skirmish is much harder now. Before I fought a hard mode Empire and beat them very easily but now it's harder. Also no more weird looking colors.

BUT

Admiral Ackbar's Home One isn't rigged yet but the Home One class Cruiser is.

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{HEROIC}Doci
{HEROIC}Doci

Thank you !!!

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Director-Krennic
Director-Krennic

Finally corruption has been deleted!

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DwatchRazgriz
DwatchRazgriz

Well most of the criticisms I had about the space combat were fixed (ie missing models and stuff)...But Ackbar's ship is now missing it's hardpoints...SSDs still don't have a proper amount of hardpoints for that monstrous of a vessel...and the CSA is really badly balanced, most of their ships are still vanilla balanced and only the Venerator from the Pirate Starbase is worth recruiting (and that is way underpriced...2100 for a capital ship equivalent to a ISD II)

Ground combat though is still full of problems. Gram Bel Iblis' hover battleship is much weaker than an AT-AT (one burst of full power shots and it's crippled)...The T-4B's still more effective than the AT-AT (they take up less population, and their power booster is a toggle, so they can do a lot more damagein long run)...the "commando" infantry (ie Snowtroopers and the like) are a bit more worth it now (since they no longer require 2 pop to produce), but they are still not worth recruiting overall (they have too little health per model, and their guns are near worthless)...Darktroopers are much less effective now...

Also in GC the Empire can't recruit Darktroopers (even with having the Ark Hammer in orbit).

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DwatchRazgriz
DwatchRazgriz

Oh, also, the Super Laser ability you gave all the capital ships doesn't make the battle any better. Can you please remove it?

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Darth|Vader
Darth|Vader

I agree with that. The laser is really OP. The Empire had 3 ISD 2s and I had an Assult Frigate, two MC30c's and 3 Nebulon Bs and the lasers just rekt them all.

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DwatchRazgriz
DwatchRazgriz

The reverse is also true, MC 80s can wreck whole low teir squadrons with those lasers.

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{HEROIC}Elite Author
{HEROIC}Elite

DwatchRazGriz and Darth'Vader,

The ability has been nerfed a few times. However it should not appear on any Rebel ship. It should be limited to the ISD-II, Thrawn, and Piett for now.

We are looking into some fixes for this and to increase immersion. I will let you know what we come up with soon.

{HEROIC}Elite

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{HEROIC}Elite Author
{HEROIC}Elite

DwatchRazGriz,

- Ackbar issues will be addressed by the Tuesday 02.14 release!
- SSD's will be reworked but they currently broken.
- CSA is pre-alpha, detailed feedback would be great but they still have a lot of changes coming.
- Garm Bel Iblis will be looked into.
- T4B's ability will be timer based in the future and we will look into balancing this more!
- We will look into strengthening SOC units (Snowtroopers, etc)
- Darktroopers are currently not that great tbh, but they can be built, they require a research facility not the Arc Hammer.

{HEROIC}Elite

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DwatchRazgriz
DwatchRazgriz

My suggestion on the SOC units is maybe make them small units of three four man fire teams with about twice to three times the health of a standard soldier, and maybe about as much damage as a Anti-Infantry turret...

Also the CSA used a lot of CIS and Republic ships if I remember my lore, so maybe switch out the majority of the lower tech for those ships...and later techs (4 - 5) have the more interesting ships (like an ISD II with lots of Mass Drivers for instance)

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{HEROIC}Elite Author
{HEROIC}Elite

DwatchRazGriz,

We agree. Thank you. I'll be sure to look into this and hopefully put something in game by the day after tomorrow for you all. :)

{HEROIC}Elite

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DwatchRazgriz
DwatchRazgriz

Also if I may make a suggestion, the field commanders are kind of not worth it at the moment. Yes they expand your field of view, but overall they could do a bit more [like say drop in reinforcements via dropships (kinda like an AT-AT)] or just increase the number of squads in the officer's retinue...I don't know they just feel like they need more.

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