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Dysnomitude is a singleplayer puzzle-action map for Half-Life 2: Episode Two.

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Dysnomitude
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OJJ0874
OJJ0874 - - 314 comments

Think something's broken with these maps, first map has a ridiculous segment with an invincible hunter where it just refuses to get baited into going to the other side of the map so I can carefully push the buttons to get the laser in the correct place, the hunter can kill you in 4 seconds on hard mode so I switched to easy and still found it too hard.
Then I found a button past a pretty inventive physics puzzle and it spawned 5 soldiers and I had no idea where to go and they can all kill you in about 2 seconds. Had to switch on god mode to see where to go so I did it without killing anyone because I had no weapons and the rest of the map went without a hitch (aside from the hunter and soldiers still being alive and beating me in the back of the head while doing the flappy bird segment)
I liked the Rollermine slow reveal but then the maps completely broke for me, after the level transition I died to the soldiers and suddenly AI was disabled and I had to noclip in and shoot them, the cart puzzle was cool but the hooks could become detached and break the puzzle (but I think there was a failsafe to solve the puzzle automatically if that happened)
I'm also not sure about the barrel cannon, i'm aiming and firing at the targets and it seems pretty dead-on but the targets don't seem to be registering as hit. I then noclipped to the next area and I guess there was gonna be a cool gunship battle but AI was disabled so I wouldn't know.

It's a shame really there's really cool ideas here and the mapping looks amazing but everything just broke for me.

Also I tried to fix the AI disabled by loading up the map from the console but the map spawns you with nothing and the AI was still diabled.

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Brutwarst Author
Brutwarst - - 9 comments

You aren't supposed to use the laser to kill the hunter; you have a gravity gun. :) The combine are also not too hard to kill with the gravity gun.

The AI disabling thing is an unfortunate problem that I saw another player also having. It's a problem with many maps and I have no clue what causes it. You could try using ai_norebuildgraph 1 and ai_disable 0 to fix it. This worked for a friend of mine.

Are you taking gravity into account when firing the cannon?

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OJJ0874
OJJ0874 - - 314 comments

The Hunter's killable? I swear that thing just wouldn't die, it's not just the soldiers but that you can have not enough HP to deal with them, they all will attack from different angles and the Hunter will also attack with them making it impossible.
I did take into account the gravity when I realised that the laser is slightly misleading but I could've sworn those barrels were just bouncing off of the symbols, maybe I saw it wrong but I tried it a few times and it didn't seem to be working.
Also i'll try those commands, thank you.
EDIT: Didn't seem to work, it still does AI disabled :/

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Brutwarst Author
Brutwarst - - 9 comments

AI disabled issue is possibly fixed now.

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Guest
Guest - - 690,387 comments

Really great map, I had a lot of fun playing it!

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