1.5.2 release of the Duke Nukem Forever: Enhanced mod, to install follow the instructions in the zip readme file, what's new in this version:
Heads up for people who wants to launch DNF Enhanced through Steam, open the game's properties on Steam and put the following launch option:
"<path-to-game-folder>\DNF_Enhanced\DukeForever.exe" %command%
example:
"C:\Program Files (x86)\Steam\steamapps\common\Duke Nukem Forever\DNF_Enhanced\DukeForever.exe" %command%
The path to your game installation needs to be in quotation marks.
Hotfix 01/14/2024:
- Fixed a typo in Setup.bat where instead of moving necessary files from MegaPackage.dat to the root folder of DNF, it was moving them to the folder where your Steam games are located instead, sorry for the inconvenience.
Hotfix 01/01/2024:
- Updated Setup.bat to take care of the compiled Shaders located in System/Shaders, DNF seems to only load pre-compiled .dat shaders if they are located in the System folder and this was causing issues when installing the new shaders, If you were facing artifacting issues with the new shaders run Setup.bat again.
1.5.2 release changes:
- Redone the folder structure and the installation process of the mod, it now comes with it's own folder containing the necessary binaries and it doesn't replace assets from the base game anymore, making installing and uninstalling much easier, refer to "Installation.txt" for more details. Thanks to the folder overloader from ThirteenAG's Ultimate ASI Loader I could insert the 2009 Duke Nukem model without replacing the compressed meshes.dat file from the base game. This release should be a good preparation for future major releases of DNF Enhanced. Hopefully in 2024 me and the team can share more of the content that's being worked on, Happy new year!
Hotfix 10/22/2023:
- Changed Hive chapter wasn't included in the previous release, it's been fixed now!
1.5.1 release changes:
- Local saving, saves and configurations are now stored in the installation folder, it's located at "System/PlayerData"
- New glove textures made by TeaMonster and converted to DNF's format by xMobilemux
- Mighty foot key can now be changed in the menu options
- DXVK upgraded to version 2.2
- You can now toggle back to the original shaders if you don't like the new ones via the Setup.bat
- Weapon recoil is back, reduced recoil for the pistol
- Loading screen music is back
- Upgraded main menu background (made by xMobilemux)
- Updated Duke Vision turn on/off sound, thanks to Mario123311
Hotfix 2 update 01/03/2023:
- Disabled forced shadows hack, since it was causing lighting issues in a few notable spots in some levels.
1.5 Hotfix 1 changes:
- Fixed 2009 Duke's fingernails textures.
- Added an option to skip the Titty City chapter.
1.5 release changes:
- Restored Duke Nukem model. The Duke Nukem model that appears in Triptych's 2009 trailer is now in the game, the true king is back. Thank you Futuretime23 for making the model replacement and Neo for the textures.
- Fixed Hive level. The infamous Hive level has been improved. The level is more atmospheric with new music dubious content has been removed and writting has been fixed.
1.12 release changes:
- Updated Setup.bat to offer the option to change shadow quality and texture streaming
- Changed the Duke Vision light colors from blue to green.
- Alternative 2001 HUD has been removed.
1.11 release changes:
- Vanilla HUD is now available as an option
1.1 release changes:
- New shader cache system, stuttering should now be reduced and crashes are eliminated
- Optional Vulkan rendering, all thanks to the DXVK wrapper.
- Improved HUD visuals
Duke Nukem Forever Enhanced features:
- Sprinting removed and faster player movement
- Jump height increased
- Swim speed is much faster
- Player can now hold breath underwater for 45 seconds instead of 15
- Weapon rebalance and screen shake when shooting removed
- 2/4 weapon limit completelly removed
- Quicksaves (F5 by default)
- Depth of Field removed and new post processing effects
- Driving sections are now in first person perspective
Did you manage to fix the problem with the weapons not being saved when using the quicksave?
Yeah, it's fixed
Are u planning to tweak the blood splats and gore?
get rid of regenerating health and put health packs around levels.
Does this add back in all the advanced shadows Gearbox disabled? Any theories to why they even di that in the first place?
This mod enables shadows for all objects in the world, and their resolution has been increased aswell.
The reason why they were disabled is because the 360 and PS3 couldn't handle them.
I have it installed and I am not seeing the increased shadows on objects. Example is duke bathroom in casino does not have shadows under it.
Would be nice to see comparison video between original game and this mod to see, how different they both look.
Will Steam Achievements work after installing the mod?
Not really sure but probably not
I played with first Reimposition mod release and achievements did work
Will this also add elements from the leaked 2001 beta?
Not at the moment, but i may look at this in the future
Looks promising, but i want my original menu back, as well as the intro cutscenes and hud. Is there a way i can get them back and keep some of the mod? Also the mighty boot is kinda goofy and needs some work. Other than those gripes i think there is alot of promise here
You can restore the old main menu if you take the Menu.bik file from the vanilla version and put It on the Movies folder. The introduction in the first level is skipped because it's broken with the new Hud, which wasn't made by me, It was added by the author of the unofficial modding tools.
Is there a way to remove the new hud and go back to the old one? Just a personal preference of mine, but i dont want to skip cutscenes and i prefer the old hud.
I've Just released version 1.11 and It features the old hud as an option
Oh good, will it still keep the intro cutscene? What about the old load screens? I just want to keep the old presentations but add the new mechanic and shadow changes
The load screens are intact, the intro cutscene is still skipped.
But if we use the original HUD can you make a change to not skipp that intro cutscene please? Also it would be nice to have the option to enable or not most of the changes in the setup menu..
Wait, so we can use all weapons? Man I don't know what to say, except thank you so much for this mod and for all your hard work!
Thank you very much!
I used Q for strafe left but it does strafe left and the boot in game. How do I change the binding for the mighty boot to another key?
I am getting a very strange graphical glitch with the mod. Is there anywhere I can submit the bug?
What graphical issue? You can report It on the mod's Github page, make sure that you aren't using any graphical injector like reshade or forcing a setting in your graphics card panel:
Github.com
For whatever reason subtitles are in the dead center of the screen instead of the bottom
This issue is known, it's part of the new hud
Will this be addressed at somepoint? I just find the subtitles tends to get in the way of aiming sometimes.
Yes, it's on my todo list to fix it
How do you uninstall the mod?
Delete the System folder in your DNF installation and recover It using Steam's file integrity check. After that delete the configuration files in Userdata.
Could you release a separated version but only with the graphics improvements without the tweaked gameplay mechanics please? Because i don't like the faster speed and i want to be able to sprint again.
I'll look at it soon
Thank you so much!! :D!
Awesome job!
It would be beautiful to situate the first levels at night.
Can we still do the driving parts in 3rd-person if we want to?
I'll look at adding a button that let's you switch to both first and third person perspectives when driving
Does this fix the issues of the driving missions where you struggle with the jumps having to just get lucky repeating them over and over u til you get lucky during the ramp jumps over the mountains?
This is a very easy fix, you Just have to limit your framerate by using Vsync or caping the fps. 60 and 120 fps caps are fine, anything beyond 120fps will break the Monster Truck speed and physics.
I have another question, is it possible to get rid of the regenerative health and have regular health like in the old times? Might be easier said than done. Would fit this mod perfectly though.
Yeah I plan to get rid of regenerating health, but first I need to make health pickups and rebalance the combat encounters to accomodate this change. I want to make the EGO system similar to the 2001 build.
Can't press 6 to drink beer. Uninstalled.
Just rebind the beer key in the settings
Thanks for fixing the hive! Didn't think I would ever play DNF2011 again but I'm going in!
Hows it going with getting The Doctor who Cloned Me DLC compatible with this mod, has there been any progress?
I'm facing a roadblock where the DLC isn't loading the weapon limit removal, at the moment I only managed DLC compatibility in the vanilla edition.
cant move for some reason, i start a new game and duke is just standing there, i can move my mouse, i can kick even but cant move at all
Delete the 57900 folder in Steam Userdata and disable Steam cloud
Why do i get a weird layering effect over the models, makes them look like their spirit is leaving their body, especially the holsom twins on the opening cutscene. something with the shader? How do i fix it?
Also some of the lights like the 2 overhead in the opening room with the pool table and the large window looked bugged out, as if the light fixture itself is casting a shadow making the room appear as if the lights are off, though you can still see them on the ceiling.
Disable the post processing If the ghosting effect bothers you that much, it's an issue with the New shaders
Ok thank you, anyway i can fix the light sources?
Just fixed it in Hotfix 2 update