This has 22 levels, A TC that changes Duke Nukem 3D into an exaggerated army-style shooter and the massive unrealistic use of gore elements to turn the TC into "splatter game". Main focus is multi-player with various multiplayer additions (CTF, Hill Defend, Assault) but theres also a 22 level playable single-player campaign.
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Duke Nukem Army (3.15)
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- "spawn FIRE" caused eduke32 running
in polymer to crash - fixed
- bleedings appear more seldom
- bleeding damage limited to 5 ticks and
will stop then
- reduced chance to get a headshot from
computer controlled enemies
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Duke Nukem Army (3.14)
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- latest tribute to duke nukem,
I made some minor adjustments
for latest eduke release
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Duke Nukem Army (3.13)
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- final release, project stopped
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Duke Nukem Army (3.1a)
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- Added support for cooperative gameplay
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Duke Nukem Army (3.1)
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- Added Model for boot camp
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Duke Nukem Army (3.00a)
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- M16A2 and PKM will now hit better without alternate
fire mode
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Duke Nukem Army (2.09)
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- Added 2 new enemies
- new single player map
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Duke Nukem Army (2.08)
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Changes:
- Enemy soldiers will sometimes lose arms or legs when shot
by bullet weapons
- Added 3 new levels to single player episode
Bugfixes:
- fixed a bug where lost arms / legs appear white at the model.
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Duke Nukem Army (2.07)
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Changes:
- raised SVD weapon strength, so player targets will die after one shot
- changed enemy skin
- tank enemy shoots morter now only half frequently
- removed the additional health when activating berserker mode
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Duke Nukem Army (2.06)
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Changes:
- Added 2 new enemies: Apache, Tank
Bugfixes:
- enemy projectiles will now randomly hit (no more 100% headshots only)
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Duke Nukem Army (2.05)
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Changes:
- Added a new normandy map
- Introduced a new multiplayer mode: assault
Bugfixes:
- Fixed some map related bugs
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Duke Nukem Army (2.04)
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Changes:
- changed team brown to team red for better visual contrast
to the green team
- auto aim is now complete disabled
- lowered shotgun strength
- you dont have the M203 at startup, but you can earn it when enraging
Bugfixes:
- fixed a spawn bug when playing deathmatch
- fixed some map related spawn bugs
- rage meter should work now properly
- death match isnt consuming team soldier lives anymore
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Duke Nukem Army (2.03a)
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Changes:
- included rage meter (at 1000 rage points you gain steroids)
- at round start you are now in a ready room were you can change
gametype and choose a team
- maps will not end after objective is reached
Bugfixes:
- fixed various bugs that prevented some maps to start the round
- fixed the bug that game is not reseted on startup
- increased spread of 88flak direct shot to balance it more
- M16A2 is now more useful when running (lowered max bullet spread)
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Duke Nukem Army Help File (2.00d)
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10th december, 2007
Installation: Copy the file dukearmy2_00d.zip in your autoload/duke3d.grp/ folder
of eduke32. Or, if you want to play multiple mods with the same eduke32.exe put
this file in eduke32 root folder and start it with the specified commands (you can
find them at wiki.eduke32.com/wiki/)
For further information about this TC visit dukearmy.lima-city.de
Be aware about that DukeArmy 2.00d is supposed as multiplayer TC. Single player
episode / enemy AI will be improved later, but for now you have more fun with
the TC when playing multiplayer.
FAQ:
How can I use alternate weapon ability?
Just define a key for HOLO_DUKE.
Why are the enemies so stupid?
Single player isnt done yet, try multiplayer :)
Known Bugs:
- The enemies in the normandy single player map may have a weird
behavior. This is because I havent written the AI by myself. I fitted only
the AI code of normal LIZTROOPs by removing the JETPACK ability.
- The enemies will always make 100% accurate headshots to players (single player
needs still alot of work).
- You may find some bugs in multiplayer-games. If you find any, please report them
at the forums.
Credits:
Duke Nukem High Resolution pack: I took a few of their textures (fonts, decals etc.) and using
them in dukearmy. So thx for making the nice HRP :)
SD_Duke: The effects of SD_Duke really inspired me during coding the stuff for dukearmy.
And Im also using some of their gore textures.
And thanks to DeeperThought and the rest of the AMC community, for answering me questions, motivating
me and hosting the forum.
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Duke Nukem Army Help File (1.0)
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2001:
Trouble Shooting:
If Duke Nukem Army doesn´t run on your computer you maybe haven´t deleted the
demo files. Duke3d.exe wants to run a demo but the map doesn´t exist, so please
delete the demo files.
Problems with the textures? Make sure that you are using a clean copy of Duke
Nukem 1.3d (no art- or voc/wav-files in that directory). Enjoy.
First: Thanks for downloading my mod, I hope you will enjoy it!
In this file you will find some instructions how to play Duke Nukem Army
without problems. So please don´t give me bug reports without reading this
file.
Assault: Team blue will always attack and team red always defend. The flags
are normal switches, that will open a door if they were all activated. Behind
that door there is a Nuke Button. When team blue (or team red) presses on that
button, the attackers have won (the base explodes).
CTF: Hard work of coding, I hope you like it. Maybe you will find some bugs,
because my code isn´t perfect at all. Report them at cadet_schimmel@hotmail.com
(ICQ: 68868527).
It is not tested as well as the assault mode, so when you find bugs I will fix
them and make a patch.
Hill Defend: In every HL map anywhere a flag is placed. If a team conquers it, it
will need to defend it for about 5 minutes, then it has won.
The helping bot doesn´t work properly, I know. I hadn´t the time to make him perfect.
The next update will contain a patch for the bots, so that you can play a multiplayer
game with bots (pure masacre).
Kenia
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Better than Counter-Strike
is there an engine im supposed to download i try it on duke32 and it wont work, is there something else im supposed to do after i download the file?