This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
The changelog is available below, please read the "_README_CODEX_EDITION.txt" included in the archive before running the new installer.
Please refer to the Articles page for more information about recent developments and descriptions of each faction and their units.
Join the Discord server if you wish to play with others or communicate with the team as the mod is developed.
+++V1.2 CHANGELOG+++
- Added Conscripts to IG - a less versiatile, less expensive, less powerful fodder unit for the guard
- Added Leman Russ Punisher to provide an anti infantry alternative to the Russ variants
- Added Banesword superheavy to the IG
- Added squad leader to slaaneshi champions (Exalted Champion of Slaanesh)
- Added t3 terminators to slaanesh CSM
- Added new icons to make it easier to distinguish some units
- Added chaos lord of chaos undivided to the chaos space marines roster and its accompanying wargear, abilities, and global abilities - this contains differences such as cultists and mutants who are cheaper than god-specific ones, a new chaos renegade grenadiers t2 unit, the mark of undivided which is now exclusive to undivided units and can no longer be equipped on god-specific commanders' units, and all-around worship/shrine abilities that take minor benefits from all chaos gods
- Added Honor Guard t2 global spawn unit to LSM force commander, replacing the Primaris Intercessors (which will be their own faction at some point)
- Implemented fully reworked AI that is less prone to getting stuck in their base and generally acts more intelligently (and doesn't cheat as hard)
- Moved the .dll injections and other performance, stability, and crash fixes that were previously packaged with the mod to its own, separate mod, the DOW II: Performance and Stability Mod
- Further adjusted camera zoom settings to be more flexible and responsive
- Added working lobby functionality for 8 player maps (with the exception of FFA and Team-FFA which are still limited a 6 player maximum due to some hard-coded functions, currently unknown if they will ever work)
- Added 8 player versions of five maps - naturally they are placed at the very bottom of the map list with suffix (8p); more to come in the future
- Changed game lobby background
- Altered squad icons and other indicators to behave similarly to Dawn of War 1 - they only appear when a squad is selected
- Added back the Local Area Network (LAN) button - it works and the match is hosted on the local machine, but had mixed results for joining functionality, may not work
- Added Siege of Vraks - a new 6p and FFA map
- Fixed Rhino transport and Razorback transport being able to fire at the enemy without turning their weapons
- changed the range of some of the IG commander abilities to be more reasonable (largely around the same range as his sight range)
- Fixed guardsmen formation to accomodate for more models
- Slightly buffed mark of slaanesh upgrade and clarified its description
- Doubled chaos lord of slaanesh armor upgrade's health regeneration increase
- Tuned the cost of posessed marines relative to the god-specific marines (such as rubrics) - the possessed slightly more expensive than them, mostly in power cost
- Made slaanesh champions cost as much as the other god-specific marines
- Reduced mark of slaanesh upgrade time to 5 seconds as another benefit of using slaanesh
- Removed cultists' ability for building turrets (that's what the warpsmith is for)
- Fixed an issue where the slaaneshi visual for units buffed by worship wasn't appearing
- changed certain UI elements to be slightly smaller to make the scene more readable
- changed the lord selection icon of the chaos lord of khorne
- Slaanesh lord's global speed buff now requires a level 2 stronghold
- Further cleaned up the main menu buttons
- Removed unnecessary DOW2.ucs replacement and DOW2CodexEdition.ucs
- Fixed blessing of the omnissiah IG techpriest ability not working
- Moved IG techpriests to tier 2
- Correctly named the IG Kasrkins to Kasrkin Squad instead of Stormtroopers
- Changed LSM and CSM Terminator squads to default 4 members instead of 3
- Reduced requisition cost of Leman Russ variants from 600 to 400
- Changed slaaneshi champions' melee skill to be higher, but have about 10% less health
- Buffed chaos sorceror doombolt damage by 2.25x
- Increased cost of manticore shot ability for the IG commander - now costs 50 power and 50 red resource; previously 40 power and 10 red resource
- Increased cost of nuke abilities to 900 for every faction except for guard and tyranids (who have it at 750 and 500 respectively)
- Fixed kasrkin squad leader being unable to reinforce
- Fixed cultists using the wrong animator (they now have the worship animation again and their feet are no longer messed up)
- Made the eldar dark reapers units' weapon more responsive and increased its damage
- Further reduced the price of ork sluggas and shootas from 22.5 per model to 15 per model
- Increased ork shootas damage by 30%
- Reduced price of ork Looted Tank by 25%
- Increased ork health, 40% extra for sluggas/shootas, 20% for the rest of infantry
- Lowered slugga and shoota squad limit (was 8 and 5 respectively, now 4 and 4)
- Slightly increased bolter damage against buildings and heavy infantry
- Removed misleading global ability information from the hero selection - since there is also more to heroes than just unique abilities (such as unique units), I'm looking to find a better system for representing their uniqueness rather than just global abilities
- Fixed eldar storm guardians floating kneepads and pauldrons
- Fixed smoothing issues on wraithguards and wraithblades (same smoothing issue that appears on ultramar auxilia and tyranid units, but those and others will be fixed later as I need to rework parts of those models first)
- Fixed floating laser sight on IG lord general
- Fixed floating tusks on ork Goffs clan warboss
- Decreased the amount of terrain decals and deformations in order to improve performance in longer matches
- Removed certain visually intrusive buff and debuff effects to improve on performance and make the scene easier to read (dawn of war 1 style)
- Increased speed of hive tyrant, swarmlord, and carnifex by 15-20%
- Tyranid carnifexes can now retreat
- Tyranid warriors are now limited to 3 squads instead of 2
- Doubled courage of tyranid gaunts
- Nerfed autocannon damage against infantry by 15%
- Increased melta damage to vehicles by 30%
Hi,great mod , but when i try to play as tyranids the game crashes right after,is there any solutions??
Same issue as with the IG. Launch vanilla, select one of the first two heroes, play a match and exit it. Then try again. This will be fixed as i add a third hero for both factions in the next update.