The changelog is available below, while the install, update, and uninstall instructions are available in the "_README-INSTRUCTIONS.txt" file that is located within the mod's archive. Beware that if you are updating from 1.0, you must follow the update instructions before following the install instructions as the folder structure had changed. If you are installing the mod for the first time, you can just follow the install instructions. The archive contains many files that are related to fixing known issues with the game as well.
NOTE: The file you download will be called Codex_Edition_1.1.2.zip, not 1.1; this is because I had to reupload it in order to fix an issue with bridges and stairs. If you downloaded the mod before 28th of March at 0300/3AM Central European Time (CET), please download this HOTFIX, but if you are seeing this for the first time, you can safely disregard this note.
Please refer to the Articles page for more information about recent developments and descriptions of each faction and their units.
Join the Discord server if you wish to play with others or communicate with the team as the mod is developed.
+++V1.1 CHANGELOG+++
- Packaged loose files into .sga archives, removing the need to run the game in -dev mode and optimizing the file transfer process during installation
- Streamlined the naming convention for the mod's folders and files
- Cleaned up and organized the mod files
- Fixed Harkus map wall blockers, added loading screen images, fixed some impass errors, removed additional HQs, and added player position indicators in the lobby
- Removed Ork Mob Rule that was effectively buffing orks based on the amount of boys in one location, but was heavily impacting performance to the point of some people crashing; the ork WAAAGH shout ability, as well as the WAAAGH global ability have been buffed significantly to compensate.
- Added Bridge of Martyrs, a 6 player map with little cover, ideal for an urban themed open field battle experience
- Increased cost of "nuke" global abilities for LSM, CSM, and Eldar to 750 due to spam potential (especially with AI); previously 500
- Fixed the warboss awkwardly jumping forward during his charge attack and increased charge attack range to 30; previously 15
- Fixed units being unable to reinforce around razorback; razorback is now a reinforce point, but not a transport vehicle, while the rhino is a transport vehicle, but not a reinforce point
- Added msvcr90.dll to the package to help with stability in case of its absence in newer versions of windows
- Fixed the annoying ground shaking during the slaanesh worship ability
- Fixed the Primaris intercessor spawn ability saying it needs tier 3 when it actually needs tier 2
- Fixed the ARMYPAINTER BUG FIX TEST entries in the army painter, as well as the crash that was associated with it
- Fixed the possessed marines being unable to attack move
- Fixed the Rhino Transport being unable to attack move and changed it's firing cone from 5 degrees to 360 degrees
- Changed main menu and army painter background
- Increased suppression resistance of Tyranid gaunts to 7; previously 4
- Increased repair rate ork repair ability to 7.5; previously 5
- Reduced cost of ork shootas and sluggas to 22.5; previously 30
- Increased charge range of ork sluggas to 21, and upgraded sluggas to 27; previously 12 and 18 respectively
- Reduced power cost of Possessed marines from 30 per model to 20 per model, and changed requisition cost to 137.5 per model
- Reduced overall cost of LSM and CSM turrets by around 30%
- Reduced red resource cost of IG bunkers from 75 to 50
- Refined the "_README-INSTRUCTIONS.txt" and "_README-TROUBLESHOOTING.txt" directions.
- Brought back setup time for LSM and CSM heavy weapons
- Reduced red resource price of IG laser turret from 50 to 10
- Switched the Eldar striking scorpion and dark reaper armor types to power armour; previously heavy infantry, while dire avengers' are now heavy infantry; previously scout carapace; all to reflect their lore counterparts and provide tankier alternatives to the eldar roster.
- Made CSM Raptor, havoc, and tactical marines more expensive than their space marine counterparts (reverting the previous change that was the other way around) - up to 100 requisiton; previously 70
- Changed the loading screen logo and main menu logo
- Changed menu music
- Added missing content from the Tau and Necron DLC updates.
- Made it impossible to access the campaign and Last Stand (the mod wasn't designed for those modes - this may be addressed in the future, but it's on the bottom of the list for now)
- Changed health of Angels Gate asset (used in Harkus) to 60000; previously 12000, to compensate for increased damage of units from the mod
- Changed resource gained from Tyranid gaunt death from 4 to 1
- Lowered overall price of slaaneshi champions
- Changed damage of ork rokkit launcha from 90 to 50, and the nob rokkit launcha from 30 to 60
I'm excited to try your Mod out today. For the Emperor!