Made in 2014: 3 Duke Nukem 64 Exclusive DM maps morphed into a SP Episode Experience.
Title : DN64 Revisited
Date Completed :1/16/14
Filename :DN64 Revisited
Author : Duke64Nukem Sixty Four
Email Address : duke64nukem@gmail.com
Misc. Author Info :
Other Levels :
Description :This is a mini episode where you go back to some of the Duke Nukem 64 DM only maps except this time Duke is in for a little surprise!
Story: Duke turned the portal on and jumped to Dukenstein thinking he will be joining a Duke Match on the classic mp level.
Things went wrong from there, the portal got hacked when he entered the realm.
Duke couldn't get back with the portal down. So now it's up to him to make it back.
Additional Credits :
bullerbuller7 with a ton of coding help plus more
Mikko Sandt helping me with some of the con file resources,
NukemDave with helping mess with the main menu changes
Thanks to Bill Beacham, Kev Harvey, Eurocom and everyone in the making of Duke Nukem 64.
Major thanks to Fox for making the DN64 mod.
Brandon Blume Music page: Sc55.duke4.net
MrRumbleRoses for Testing
================================================================
* Play Information *
Single Player : Yes
Cooperative 2-8 Player : Yes
DukeMatch 2-8 Player : no
Difficulty Settings : Yes
Atomic Edition Required : no
New Sound : Yes (weapons sounds from Duke 64)
New Music : Yes From Duke 3D PSX Warp Factor and Brandon BlumE Watz Next and Heretic E1M1
New Art : No
Modified CONs : Yes
Demos Replaced : None
* Construction *
Base : 3 Levels from dn64 dm maps.
Build Time : N/A
Editor(s) used : Mapster32
Known Bugs : N/A
May Not Run With... : Not sure
Important Notes : jetpack is coded to be removed from inventory each level. Using cheats like god mode or all inventory will break the flow.
Installation : Put the DN64Revisited folder inside eduke folder. Launch eduke and choose "DN64REVISITED" as custom game content directory.
Eduke32 is crashing at start up. The log is reporting that
1.9358s ERROR| File menu/3670.png not found
1.9468s ERROR| File tiles/64weapons/0034.png not found
I checked the files and 3670.png is indeed missing. 0034.png is not missing and I managed to figure out what was going on. The problem is that instead of 64Weapons duke3d.def points to
tilefromtexture 40 { file "tiles/64weapons/0034.png" }
The 64weapons folder in duke3d.def is not being recognized because the "w" is lowercase when compared to the uppercase "W" in the root install. This is a quirk of playing the mod in a linux system and it should not affect Windows player AFAIK.
Cheers!
EDIT:
Nevermind I still get the error after launching. Pasting eduke32 log:
=================================
runtime src|
0.1032s INFO| Started at 2023-09-17 22:16:10.250
0.1033s INFO| EDuke32 r10454-95aef90c9
0.1034s INFO| Built Sep 12 2023 19:32:03, GCC 13.2.1, 64-bit
0.1062s INFO| Using directory /media/Vault001/Games/Build_Engine_Games/DN64 Revisited/
0.1084s INFO| CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
0.1084s INFO| Initializing SDL 2.28.3 (SDL-release-2.28.3-0-g8a5ba43d0)
0.2833s INFO| Using 'x11' video driver.
0.2835s GFX| Detecting video modes for display 0 (U28E590 28")...
0.5657s INFO| Searching for game data...
1.8167s INFO| Using duke3d.grp as main data file.
1.8241s CON| Compiling: GAME.CON (151190 bytes)
1.8418s CON| Including: DEFS.CON (35992 bytes)
1.8440s CON| Including: USER.CON (45483 bytes)
1.8473s WARN| USER.CON:835: overwriting existing definition for sound #261 (hydro43.voc)
1.8477s WARN| USER.CON:864: overwriting existing definition for sound #323 (aisle402.voc)
1.8514s CON| GAME.CON: In actor 'ORGANTIC':
1.8515s WARN| GAME.CON:3967: found 'else' with no 'if'
1.8529s CON| GAME.CON: In state 'pigshootenemystate':
1.8530s WARN| GAME.CON:5890: found 'else' with no 'if'
1.8548s WARN| Found 4 warning(s), 0 error(s).
1.8603s CON| Compiled 145680 bytes in 36ms
1.9241s INFO| Initialized 96.0M cache
1.9250s INFO| Loading duke3d.def
1.9358s ERROR| File menu/3670.png not found
1.9468s ERROR| File tiles/64weapons/0034.png not found
1.9490s INFO| Definitions file 'duke3d.def' loaded in 24 ms.
2.0398s INFO| Initializing console...
2.1307s INPT| No game controllers found.
2.1318s INFO| Executing settings.cfg
2.1339s GFX| Setting video mode 2560x1440 (32-bpp fullscreen).
2.1663s GFX| OpenGL driver: Mesa Intel(R) HD Graphics 530 (SKL GT2) 4.6 (Compatibility Profile) Mesa 23.1.7-arch1.1
2.1664s GFX| OpenGL context: version 4.6
2.1664s GFX| Refresh rate: 60.00Hz.
2.5225s INFO| Opened texturecache as cache file.
2.5227s ***| Initializing Apogee Sound System
2.5416s ***| Using SDL PULSEAUDIO driver on Built-in Audio Analog Stereo
2.5417s ***| Initialized sound at 48.0 KHz stereo with 64 voices
2.5418s ***| Initializing MIDI driver: AdLib OPL3 emulation 2.5946s WARN| VPX: assuming 30 fps (header says 24464 frames / 1 sec fps).
=================================
Could it be a CON issue? I'm honestly out of ideas.
Thanks, I'll look into it!