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Made in 2014: 3 Duke Nukem 64 Exclusive DM maps morphed into a SP Episode Experience.

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DN64RevisitedV1.0
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byte98
byte98 - - 31 comments

Eduke32 is crashing at start up. The log is reporting that

1.9358s ERROR| File menu/3670.png not found
1.9468s ERROR| File tiles/64weapons/0034.png not found

I checked the files and 3670.png is indeed missing. 0034.png is not missing and I managed to figure out what was going on. The problem is that instead of 64Weapons duke3d.def points to

tilefromtexture 40 { file "tiles/64weapons/0034.png" }

The 64weapons folder in duke3d.def is not being recognized because the "w" is lowercase when compared to the uppercase "W" in the root install. This is a quirk of playing the mod in a linux system and it should not affect Windows player AFAIK.

Cheers!

EDIT:

Nevermind I still get the error after launching. Pasting eduke32 log:

=================================

runtime src|
0.1032s INFO| Started at 2023-09-17 22:16:10.250
0.1033s INFO| EDuke32 r10454-95aef90c9
0.1034s INFO| Built Sep 12 2023 19:32:03, GCC 13.2.1, 64-bit
0.1062s INFO| Using directory /media/Vault001/Games/Build_Engine_Games/DN64 Revisited/
0.1084s INFO| CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
0.1084s INFO| Initializing SDL 2.28.3 (SDL-release-2.28.3-0-g8a5ba43d0)
0.2833s INFO| Using 'x11' video driver.
0.2835s GFX| Detecting video modes for display 0 (U28E590 28")...
0.5657s INFO| Searching for game data...
1.8167s INFO| Using duke3d.grp as main data file.
1.8241s CON| Compiling: GAME.CON (151190 bytes)
1.8418s CON| Including: DEFS.CON (35992 bytes)
1.8440s CON| Including: USER.CON (45483 bytes)
1.8473s WARN| USER.CON:835: overwriting existing definition for sound #261 (hydro43.voc)
1.8477s WARN| USER.CON:864: overwriting existing definition for sound #323 (aisle402.voc)
1.8514s CON| GAME.CON: In actor 'ORGANTIC':
1.8515s WARN| GAME.CON:3967: found 'else' with no 'if'
1.8529s CON| GAME.CON: In state 'pigshootenemystate':
1.8530s WARN| GAME.CON:5890: found 'else' with no 'if'
1.8548s WARN| Found 4 warning(s), 0 error(s).
1.8603s CON| Compiled 145680 bytes in 36ms
1.9241s INFO| Initialized 96.0M cache
1.9250s INFO| Loading duke3d.def
1.9358s ERROR| File menu/3670.png not found
1.9468s ERROR| File tiles/64weapons/0034.png not found
1.9490s INFO| Definitions file 'duke3d.def' loaded in 24 ms.
2.0398s INFO| Initializing console...
2.1307s INPT| No game controllers found.
2.1318s INFO| Executing settings.cfg
2.1339s GFX| Setting video mode 2560x1440 (32-bpp fullscreen).
2.1663s GFX| OpenGL driver: Mesa Intel(R) HD Graphics 530 (SKL GT2) 4.6 (Compatibility Profile) Mesa 23.1.7-arch1.1
2.1664s GFX| OpenGL context: version 4.6
2.1664s GFX| Refresh rate: 60.00Hz.
2.5225s INFO| Opened texturecache as cache file.
2.5227s ***| Initializing Apogee Sound System
2.5416s ***| Using SDL PULSEAUDIO driver on Built-in Audio Analog Stereo
2.5417s ***| Initialized sound at 48.0 KHz stereo with 64 voices
2.5418s ***| Initializing MIDI driver: AdLib OPL3 emulation 2.5946s WARN| VPX: assuming 30 fps (header says 24464 frames / 1 sec fps).

=================================

Could it be a CON issue? I'm honestly out of ideas.

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Sixty_Four Author
Sixty_Four - - 52 comments

Thanks, I'll look into it!

Reply Good karma+1 vote
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