Installation instructions and complete version history...
Added in v1.38:
---Island ownership changes and island counts are now integrated into a single display sequence which will play when an island changes ownership. The standard blueprint unlocks from island captures, as well as the mod's progress bonus unlocks will also be shown in this sequence. The customization menu options for island ownership reports and running totals have now been removed.
---The defense ratings of enemy islands directly captured (using a hack capsule) are now individually tracked. The number of each rating of captured islands and the overall number of captured islands can be seen after each direct capture or on the left side of the Shiplog screen.
---Directly capturing islands now grants a boost to all mining output for a period of 30 seconds during the next timewarp between islands. The boost level builds up gradually from 20 percent up to a maximum of 100 percent and builds faster according to the defense rating of islands captured. The boost will be suspended if there are no mining islands connected to your stockpile or if the current material level is close to the current maximum storage. Unused boost time will stack up to a maximum of 300 seconds.
---It is no longer possible to reduce the rating of an enemy island you are already present at by changing the island difficulty settings or due to the enemy island network changing. The rating may still be increased due to these changes, but capturing the island directly will be awarded as if it were the lower rating.
---Leaving an enemy island and returning within the island persistence period (24 hours of game world time), if the island's defense rating has changed, directly capturing the island will be awarded as the lower of the two ratings. A message will appear on arrival at the island if a lower level will be awarded.
---Walrus steering has been improved to reduce the tendency to spin out of control when moving at speed, especially when using the turbo. After making a steering adjustment, avoid countersteering and just release the left and right steering controls and allow the wheels to return to a central position for this to work best.
---New Manta weapon for strategy game: Gatling Prototype. This is a toned down version of the same weapon as seen in the Manta chase of the story campaign. It is quite a powerful weapon so you will need to prove yourself by directly capturing 5 Deadly rated islands. You can only have one at a time and it will be placed into carrier storage when awarded. If you lose this gun in action, you will be awarded a replacement by capturing an additional Deadly rated island, but this will postpone any other progress unlock which was due until the next island capture, so try not to lose it (requested by Lamper).
---Improvements to the Auto-Select function for the front carrier gun when the shell and any other front gun are both available: The shell will now only be fitted when the front gun is selected. When switching to control one of the other four guns or another unit, the secondary front gun (for example rocket launcher) will be fitted. A side-effect of this is that when switching from shell to one of the other four gun positions, the secondary weapon must be scrolled through first. This effectively makes two front weapons available using the mouse wheel. A short visual glitch when switching between guns is normal as the guns are re-fitted. The scout drone remote camera can now be activated while any of the five weapon positions are selected. The shell will automatically be fitted and selected when switching to the remote camera.
---When docking a Manta with a hooked Walrus, the Manta will now move to the appropriate side of the carrier before dropping the Walrus. The previous early drop of the Walrus when passing over a pier has now been removed.
FIXES:
---Walruses set to assist would sometimes not accept a new order and would continue assisting.
---Destroying the enemy carrier and going to Medusa within the island persistence period, the island would be as if you had already destroyed all units and turrets (it seems the enemy carrier sinking cutscene always takes place on Medusa).
---Story campaign: Starting the Assault on Thermopylae mission if you completed the Field Source missions within the island persistence period, initial helper units would be missing (thanks to Kerry Freeman for reporting).
---Returning to an enemy island if the command center was repairing damage from a previous visit, a message would wrongly appear saying enemy construction was spotted. This should only appear for enemy construction on neutral islands.
---Walrus fuel pods could accidentally be activated by clicking on the command bar unit buttons.
---A crash would occur if a Manta with a hook ran out of fuel and the hook was subsequently activated with a Walrus nearby, either by the Auto-hook function or by manual activation.
---Fixed a problem in CCGM where the game would become extremely laggy if the enemy carrier approached your carrier while it was in shallow water.
Various smaller fixes and improvements. See if you can spot them.
Complete version history available <HERE>
HOW TO INSTALL:
Download the mod by clicking the link at the top of this page.
Unzip the files into your Carrier Command: Gaea Mission folder, making sure that only one deadlyislands folder exists (i.e if you browse through the Gaea Mission folder, it should have the structure: Carrier Command Gaea Mission\deadlyislands\scripts\campaign)
For STEAM version users:
To find the location where you need to unzip the zip file to: go to the Library tab in your Steam client, right-click on Carrier Command: Gaea Mission, click properties, click the Local Files tab, then click Browse. This is the location where the deadlyislands folder should go.
You will need to have the latest beta version (1.07.0025). To ensure you have the latest beta, go to the Library tab in your Steam client, right-click on Carrier Command: Gaea Mission, click properties, then betas, then set the drop-down option to "Opt into beta version of the patch".
In order to make the mod load with the game, you also need to set the launch option in Steam. To do this, go to the Library tab in your Steam client, right-click on Carrier Command: Gaea Mission, click properties, then click Set Launch Options. In the box, enter the following text (including the -):
-mod deadlyislands
For RETAIL (i.e non-Steam) version users:
You will need to have the game patched to the latest 1.07.0025 version, available <HERE>
You will need to create a shortcut to your carrier.exe file, then right click on the shortcut and select Properties and add the command -mod deadlyislands to the Target box, like this:
Launch the game using the shortcut.
hey there seems to be a problem with downloading the patch will this work without it, seems the patch has a lot of pathfinding issues but the download link is dead, any way it could be re-uploaded as an addon here?
The download link still seems to be working, but I have added the file to the main Carrier Command: Gaea Mission profile page as it should really have been there anyway, being the final update to this game. The mod will not work without this version.
ya i figured it out when you go to steam and change to beta mode or whatever the patch is automatically applied on steam i was kind of shocked by that
Great work on this mod mate o7