A new patch is released 0.05.03. the patch is start on finish last tree for necromancer and some bugfixes
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Diablo II:LoD Dark Alliance 0.05.03 Patch
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Dark Alliance mod team: Thomas Westman (Kingpin), Ogodei
Requirements: Lord of Destruction 1.10
Note:
The new alchemist in rogue encampment is work in progress. You will see in future update more about it.
Valenas Amulet skill tree is work in progress and isnt fully implemented yet.
Death penalty temporal disabled due to a bug. Will be reenabled once fixed.
- Hire and Dismiss option removed temporarly from all NPCs (Will return then hire code is rewritten).
[Bug fixes]
- blessed, soulbind No longer apply special status to item it switches with. This No longer cause items to ex roll hireling requirement.
- The Badlands, missing npcs , monsters, objects added and some part of map improved (church and other places that was walkable, is no longer that), all teleport pads is now working as intended.
- Area Levels in second chapter got raised to their intended levels.
- Cluescroll 142, 143 and 146 text is no longer displayed outside the box.
- Necromancer: Skeleton archer skill. Added missing string for +2 skeleton archers
- Removed a charm type from loot table.
- Sorceress: Succubus skill now set max succubus correctly.
[Misc]
- Implemented 6 new skills for Necromancer in Shroud tree.
- The trainer is now selling some items like soul necklace for shroud tree for Necromancer.
- Shroud resource is implemented for Necromancer.
- All craft materials changed to orange color.
- Hire and Dismiss option removed temporarly from all NPCs (Will return then hire code is rewritten)
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yes, there is a bug in current patch with minions not award loot for players if they do the final blow. Have corrected the bug, that will be included in next official patch. there is unofficial update on our dark alliance discord. where I more frequently try fix current bugs.