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This is basically 1.9 but with all stock models replaced with customs (Credits below)

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Changing of the Guard 1.10 (Model Update)
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Drakov64
Drakov64 - - 337 comments

The jump trooper as it shows on the picture appears in TFU 2. THough, Shoretroopers on Kamino? Weird choice, but cool to play as shoretroopers for once ^^

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J.Pikes Author
J.Pikes - - 106 comments

I'm sorry about that, I didn't have enough stormtrooper models to replace the whole team and still be consistent. Also, the Shoretroopers are sort of a teaser for an upcoming mod of mine. I'm glad somebody finally gave their thoughts on these models. Also, I personally would confuse the default troopers with the republic's clones from a distance. (I don't know if that was a problem with anyone else) so the Shoretroopers helped me see them better.

Again, I don't know if anyone else struggled with that.

I'm glad you like it, thanks for supporting me. :D

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Drakov64
Drakov64 - - 337 comments

Hey you're welcome you know I love what you do :D

Well it may be a problem, but not as much as "Clones vs 501st" I had on another mod xD No I don't have this kind of problem personnaly, I have a few clues that let me know if the guy is enemy or friend :)

About clues, is there one you'd like to share about your upcoming mod? :D

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J.Pikes Author
J.Pikes - - 106 comments

If you'd like another clue for my upcoming mod, It might help if I say it's a map (not an era mod).

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Drakov64
Drakov64 - - 337 comments

Oh by the way, I had a few questions regarding your campaign maps to IA mods !

Will you add ceiling auto turrets for CIS on Mustafar and clones on Kamino like in the campaign?

Will you add particle turrets on the plazza and AAC-1 for rebels on Naboo?

Will you try to make the Empire Vs CIS space Mustafar map?

Just questions like tis, I love what you did so much that...well ^^

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J.Pikes Author
J.Pikes - - 106 comments

Hey, Sorry I hadn't answered your questions but here you go.

Not likely, I might do it one day, but I don't plan on adding auto turrets for Mustafar and Kamino maps.

No, the plaza turrets can only be added if I were to remake the map from scratch. (The AAC-1s may be added later)

Yes, I do plan on making the space map for Mustafar.

I've been busy with life again, so don't be surprised if it takes a while.

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Drakov64
Drakov64 - - 337 comments

No problemo if it takes a while, life problems are more important than SWBF2 mods hey ;) Thanks for the answers :D

And, a map...I think I have an idea :D

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J.Pikes Author
J.Pikes - - 106 comments

:D

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Hello_There_2_U
Hello_There_2_U - - 112 comments

would you be willing to update the stormtroopers to the 501st clones? (or the the 501st clones from tfu first level on psp/ps2)

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J.Pikes Author
J.Pikes - - 106 comments

I suppose I could, but that kind of interferes with the story of the mission, but whatever, if that's what you want, so be it.

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Hello_There_2_U
Hello_There_2_U - - 112 comments

Thank you, O and would you be willing to make all of them of the storm trooper armor? The clones vs clones loses its feel when I see officers with their faces shewing.. and as for the story of the mission, they were the 501st anyway. So I think it would look cooler to reflect that by their true armour

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J.Pikes Author
J.Pikes - - 106 comments

Not a bad Idea. However, I have a feeling I'm going to be giving the mod data file to another user for a while so he can add something I can't. But I won't forget.
Just use the skin changer until I get around to it.

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Hello_There_2_U
Hello_There_2_U - - 112 comments

If this person is good with modding, would you direct me to such person? I have great ideas for mods but cannot mod for the life of me

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J.Pikes Author
J.Pikes - - 106 comments

Hey, sorry I hadn't replied.

Yes, Here: Moddb.com

Comment anywhere and he will see it.

I've already told him about your request for 501st troops, so we'll see what happens.

Tell him I sent you.

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