This 3dsMax plugin will allow users of the popular 3D Studio Max to import the custom .CMF files outputted by C3Dit (Carnivores 3D Editor) and edit them in the famous 3D modelling software, then re-export them again as .CMF files ready for import into C3Dit again.
This 3dsMax plugin will allow users of the popular 3D Studio Max to import the custom .CMF files outputted by C3Dit (Carnivores 3D Editor) and edit them in the famous 3D modelling software, then re-export them again as .CMF files ready for import into C3Dit again.
To use this plugin with 3DsMax (tested with 3DsMax5 minimum) you must copy the .MS script file int the Scripts\ directory in the 3dsMax5 directory on your harddrive.
(typically located: "C:\3dsMax5\Scripts\" )
The rest is rather self explanatory.
The program will not open even though I've extracted the files. :(
Sorry for the late reply. I'm going to post up the new MAXscript that directly imports .CAR and .3DF files into 3dsMax tonight (roughly 12 hours from now) as well as the CMD tool that will let you compile .VTL .WAV .TGA and .3DF together into a single .CAR file if I get around to finishing it tonight.
can someone tell me how to get tools for this thing
Sorry for the late reply. I'm going to post up the new MAXscript that directly imports .CAR and .3DF files into 3dsMax tonight (roughly 12 hours from now) as well as the CMD tool that will let you compile .VTL .WAV .TGA and .3DF together into a single .CAR file if I get around to finishing it tonight.