Version 1.0
Playabale civilizations: 38
Civilization list:
Antiochenes
Aragonese
Armenians
Berbers
Bulgarians
Byzantines
Castilians
Cumans
Danish
Egyptians
English
French
Genoese
Georgians
Germans
Hejazis
Hungarians
Iraqis
Jerusalemites
Kievans
Latins
Lithuanians
Mamluks
Mongols
Moors
Norwegians
Novgorodians
Persians
Polish
Portuguese
Scottish
Seljuqs
Serbians
Sicilians
Swedish
Syrians
Teutonics
Venetians
Features
• 38 civilizations – Each with 5-7 civilization bonuses, 2 unique technologies, and 2 unique units. The second unique unit may be shared with a few other civilizations and is available in the 4th stage (age)
• New units – Including Boarding galleys, Generals, Macemen, Naffatuns, and Greek Flamethrowers
• Unit lines changed – Militia line separated in militia infantry line and heavy infantry line, archer line separated in crossbowmen line and bowman line, camel line replaced with lancer line, knight line separated in mounted sergeants and feudal knight line
• Regional names for heavy cavalry and heavy infantry - Ghulams for muslim civs, Knights for catholic civs, Keshiks for mongols
• New buildings – Including Mercenary Camps, Noble Courts, Roads, and Trade Workshops
• 25 new technologies – Including Fire Arrows, Fixtures, and Pilgrimages
• 5 different unit sets - No more european looking knights for middle eastern civs
• New strategies – Capture Mercenary Camps on random maps to hire mercenaries, hire Raider Cavalry to steal your enemy’s villagers and loot their Markets, Town Centers, Trade Workshops
• Crusades/Jihads – Call a Crusade or a Jihad to improve the attack and movement speed of your units and gain access to new units
• Improved late game economy – Research technologies at the Trade Workshop to allow resources to last longer or train sheep; natural resources have more amount
• Dangerous early game – Stronger wild animals and Outlaws will defend their territory
• Enhanced early warfare - Skirmishers and Bowmen available in the first stage (age)
• Changed combat system – Buildings take less damage from non-infantry and non-siege units; ranged units have more range and minimum range
• Naval Overhaul
Added Boarding Galleys, Cogs, Scout Ships to make water maps more interesting
Builder Ships allow you to build water buildings (Sea Walls, Sea Gates, Sea Towers)
All Ships except Demolition Ships weaker vs. land buildings
• No Gunpowder – All gunpowder units (including Petards) removed and changed to scenario editor only units
• New Heroes – Many new heroes from the crusades era
• Packable Town Centers – Cumans, Mongols, and Seljuqs can pack their Town Centers
• Resource Storages increased slightly - More food, gold, stone, wood on the map
• Building a wonder increases the maximum population by 20 until it is destroyed