After more than a year of faff and failure the Brand New Version of FTTW is here!
Alpha5
(Early Access)
There is so much New Content I am having trouble remembering it all.
Some Of The Highlights:
New Art
New Units
New Buildings
Archids Ultimate UI
(Combining 3 Major UI Mods: Platy, BUG and BULL)
Dynamic Leader Traits (Prototype)
Story Event System (Prototype)
New Economic System
'Unit Spawning' Improvemenets
(Monster Dens)
New Code Tags
(For practically everything!!)
Closer Faction Start Positions
Promotable Workers
Integration of Latest Modcomp Builds
(K-Mod AI, Archid Slavery, Superforts, and many more!)
Major File Clean Up
(Biggest Version, Smallest Size!?!)
Culture Flip Defence
New Unit Actions
Buildings and Units Enabled/Disabled By Civics
3 Square BFC (Big, Fat, City Cross)
and so much more...
Install Instructions
Delete old versions (do not merge)
Unzip the Download using 7z
Place Fallout-TTW folder in Game Install BtS Mod Folder
Done!
Administrator Permission
should no longer be required to run the Mod.
WinRar Compression
OR
Uncompressed Version
Will Be Available Soon
(Sooner If Requested)
The Potential of this build is currently masssively underdeveloped, but there is so much new content already we wanted to get it into your hands ASAP!
We think we have squashed all major game breaking bugs but with so much stuff it needs testing by a wide player base.
Join The Development Discussion
*sits awkwardly* well this is awkward... cant wait for more :D
hehe.
Come join us at civfanatics and get involved in the discussion!
I am currently building up a patch todo list to fix some of the bugs we have found, but there is lots of content to debate, suggest and consider!
Discussion and debate always motivate and inspire me, to not only come up with the new ideas, but also get on and implement them in game.
Also it helps me to get all the plans, ideas and thought out that I already have that get lost in the jumble of trying to get content coded in!
So get over there and help us out!
Player feed back is also essential to getting the pace, balance and content just right.
we have so many questions that can only be answered by hearing player feedback to how it feels and plays for them.
Woow cant wait to try ! Many thx to you FamousSpear and to your awesome team :)
thankyou, I have been playing and really enjoying this build (normally I can't get much beyond the start of the classic era because there is so much I want to make better) i have been having a real blast with the close starts of civs and the chaos that comes from it.
We've notched up a few bugs and fixes, and I some ideas for new content, that will all get bundled up in a patch eventually. But all in all it is going really strong!
Sooooo... I am running into an error in loading the game that says it failed to load primary theme... basically before this update the mod was playable but now it refuses to load, giving me the message twice and then causing civ to crash before I arrive at the main screen at all!
P.S. i would've posted this on civfanatics... but i sadly don't have an account yet! xD
no worries, one benefit of civfanatics is that I am more likely to see it.
This sounds like you placed the mod in your my documents mod folder, rather than your main (BtS) install mod folder.
Either that or our solution to no longer require admin permission was not successful (I can't accurately check this one because I am not sure if my admin. access is actually on or off for the game!!)
That however usually has a different error/problem.
The primary theme issue comes from not installing in the main install mod folder, because of the custom theme/resources, the HUD colour and graphics. It can't work properly from my documents. (dunno why)
Ah, no worries, the situation was resolved, i had to simply empty ALL the contents of the last FTTW folder (including the picture that had been included) and repaste everything in there from this build. no idea what was causing the error specifically but it was an extra item from the last build; an entire another set of data that was conflicting with the new build.
the situation is better now, i can play it, and i must say; this keeps on getting better and better. KEEP IT UP!
P.S. PLZ add caesar's legion as soon as possible, i F***ing love caesar's legion (that and my steam name is Caesar lol) it would make everything so much more interesting to fight NCR.
hehe
ah yes, the code has been completely rebuilt.
You have to install from scratch, and make sure the new folder is the name that it comes with.
Fallout-TTW otherwisse it does not work.
Should have mentioned that.
I have so many people bugging me to add the legion or Mr House.
My plan is this:
Right now the factions are almost identical (apart from a few concepts I have played around with along the way) So adding a new faction at this point would just be purely cosmetic, and complicate things down the line.
I want to make the generic base game first. (As in implementing all the codes and gameplay systems.) Then when we have a generic system that is balanced and working, we can start to figure out how each faction will change this system, the strengths and weaknesses of each group. Then when I have that done for the current factions, I can add House and Caesar much more easily, because by then I will have a set of rules that I can follow.
At civfanatics, we also have threads dedicated to each faction, for people to make suggestions and help plan how they should work and be unique.
I have no great love for F3 and NV, FPS was a total betrayal of a franchise and game legend...(In my opinion)
I have however been reading a lot of wikis and such about every faction from F1 to NV, to try and get as much knowledge about them as possible, to inspire how they will work.
So the more people interest me in these factions, and help out, the faster we will get them designed and implemented.
Right now though there is a lot more code that I want to implement.
Not to mention all the content I have to design and implement from the current new code!
For example one thing I want is ability to have faction specific civics, that will replace some of the generic civics for each civ. making them even more unique.
That is just the tip of the iceberg!
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FIXED IT! realized i didn't have the 3.19 patch of BTS! Great Mod :D
well done!
Head over to our forum and share your thoughts, ideas and feedback.
I am chipping away at the next patch little by little!