This Release should see the end to the A5 Development and allow us to move forward to concentrate on A6. There maybe be a patch release for this as many new things have been added and tweaked, so some fixing may be required.
But Lets Hope Not!
This A5 Full Release contains a lot of new content, changes and fixes. We have done so much I can't even remember it all!
But here are just a few of the Highlights:
New Maps!
2 modified Pangaea Maps with much increased landmass for greater land based wasteland goodness!
They will fill the role of a 'United States' Type landmass.
Fury Road also 'simulates' destroyed cities and infrastructure with clusters of ruins and broken highways.
All other maps have been removed to avoid map/gameplay breaking conflicts.
New Game Speeds:
For those of you that like faster games, we have added two faster game speeds to get the Wasteland Party Rolling!
Quick: 300ish turns
Normal: 600ish turns
Number Tweaking:
Loads of Stats across the board have been changed and tweaked.
Improvements now produce more.
Bonuse resources now produce more.
Buildings can make use of more Bonus Resources.
High End Units require larger cities to build.
New Resource Buildings Added:
Jet, Combat Drugs, and Books can now be produced by their Special Buildings.
Promotions:
These should now be fixed. You will find you are suddenly inundated with a whole heap of new promotions to choose from! (though we still have to make a whole lot more..)
New Art:
Vertibirds!!!!!!!!!
Story Event Prototype:
We Hopefully have this working, but tests are some what inconclusive... I have had them work properly when firing within about 10-20 turns of each other, but when played out over 100 turns it doesn't seem to work.. We continue to explore this issue! (They should currently trigger when you have a certain amount of gold in your treasury.)
I am sure I have done more than this over the last 3 months long, but I cannot remember anymore...(losing my patch folder didn't help!)
Installation:
Delete Previous Versions
Unzip to Bts mod folder
Enjoy!
One thing I kee forgetting to mention is Run the game on Larger maps and on Noble Difficulty
(Noble is a must as this sets the barb ratio, I haven't fiddled with any others yet)
Note: If you are using windows 8.1 I have been experiencing some crashes when initialising the mod, just keep trying and it will work.
This seems to be 8.1 related and not mod related, as it never happened to me before I 'upgraded'.
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great news, thanks!
anybody having an install problem from unzipping it into the bts mod folder and it not actually transferring the files
Unzip it to the desktop first, then move it into the bts folder.
It is a program files 'permission' issue that blocks it from directly unzipping there.
I just made this apology on the news thread but I will add it here too.
I uploaded the development version of the .dll rather than the release version.
This will mean you will see a lot of 'assert' messages in game.
For now you can just click 'ignore all/always' (I forget the exact name) and then you will only see each assert once.
I am downloading the compiler software to fix this as soon as I can.
Big Sorry!
ok the fixed version is uploaded just awaiting authorisation
ok, it's up and ready to rumble!
Sorry to the 20ish people that already downloaded!
Make Sure You Run The Game In Noble Difficulty I keep forgetting this!
I might be doing something wrong but when I try to load up this mod it fails, any suggestions?
You are going to need to give me more information, otherwise it could be a number of things... fails how? What did you do with it?