Important fixes, and some changes. This requires "CZ45-BrokenPezbot-[11-23-2019]", so you first must have that mod installed and configured into your CoD4 game. Click "Read more" for more info...
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Installation;
Extract "zzz_cz45brokenpb.iwd" inside the "pezbot_cz45be" folder. It should overwrite the old "zzz_cz45brokenpb.iwd" pack file.
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Update fixes;
Fixed a major scripting error: "type string is not a localized string", which could render some people unable to create a client match or dedicated server.
(big thanks to ModDB user 'BF2all' for pointing out this issue)
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PezBot's console command "svr_pezbots_xpcheat", now also unlocks the completionist gold 'camos'(skins) for select primary weapons(Uzi, AK47, Dragunov, M1014, M60).
Also, rank-up(promotion) fanfare, incredibly sped up and muted, so 'xpcheat' could do it's job faster.
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"Instant Class Change!" notification is my test(debug) artifact, is now removed. Swapping between classes no longer shows that message.
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Claymore planting no longer freezes player movement.
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Both desert eagles now have the best ADS aim accuracy in class(sidearms). Had to do this since they are already disadvantaged by having slow reload time, no move speed advantage, and worst recoil in all sidearms.
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Fixed an issue where the game would sometimes stop giving out hardpoints even if killstreak quotas are met.
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Reworked and simplified killstreak hardpoint reward; Instead of the original "3/5/7" killstreak reward, players could now endlessly get one for every 75th kill. With airstrike having the highest give chance, while radar(UAV) and chopper having the least give chance.
Oh yeah, brought back UAV in the killstreak reward pool, and decreased their active time from 'virtually-infinite', to a more proper, two minutes.
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View kick(the effect where your view/aim is pushed/nudged whenever you get hit), reduced. So you can now retaliate better when under attack.
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"Double tap" perk, greatly buffed. Works best at negating M14's, DEagles, or ACOG-equiped AR's and SMG's slower fire rate.
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Forgot to point out previously. Due to the various gameplay and statistical changes I've made with this mod, the following class perks are now deemed obsolete(pointless to use):
3xgrenades - 3xspec.grenades - bandolier : pointless to use due to the infinite stock ammo mechanic implemented
stopping.power - juggernaut - sonic.boom - deep.impact : the new damage system I implemented made these three perks unneccessary
extreme.conditioning : pointless as max sprint time is now always applied to the player, also, the player's ability to take advantage of the weapon 'weight' mechanic(e.g. run with lighter weapons on hand)
iron.lungs : all sniper rifles no longer have ADS sway
uav.jammer - dead.silence - eavesdrop : I forgot if the original pezbot have these factored in, but the bot AI in Broken PezBot has been heavily stripped off of functions that these perks won't give you any sort of advantage against them
any other perks not mentioned here may still provide use to the player
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New waypoints for cutsom maps.
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