ZeneTech is a game development team founded by MiniDude, MicroDude & MadnessDude at the 31st of January 2009.

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Here is the information on the positions, just in case someone were wondering :)

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  • American Team Leader

The Team Leader that updates and gives work for the American part of ZeneTech, he is also in charge of the progress that they are doing and will update the progress to the "Main" Team Leader.

  • 3D Animator

The one creating the movements that you see on the screen, for example (Reloading, shooting, running, jumping and everything that is a movement)

  • 3D Modeler

The one creating every object you see, for example (Rocks, Trees, Weapons, Tables, Boxes and everything that is "something" on the actual maps)

  • Texture Artist

The one making everything have colour, all models start usualy as grey, then a texture artist will fill in the missing "colours". there are no examples here, as everything in the mod will need texturing. from Weapon to Environment.

  • Designer

The one with the "vision" of the mod, and knows exactly how the mod would be, including what features it should contain, like what weapons, environment, and what era its to take place. The job is to bring the "Vision" over to everyone else in the crew.

  • Producer

The one getting members to the crew, making partners, arranging Alpha/Beta testing, assigning tasks to the crew, uploading content related to the mod, and overseeing the development. And buying needed software's licenses.

  • Sound Engineer

The one that gives everything sounds in the mod, for example (Shooting, Reloading, Running, getting shot, and everything else that "produces" sounds.

  • C++ Coder

The one that makes every "action", for example when you click RMB you will shot, the Coder is the one that makes that possible, even opening a door, and all the "under-hood" that makes the mod run.

  • C# Coder

The one that makes software's, nothing to do with the actual mod, but may be good for third-party stuff to the mod later.

  • SE Mapper

Source Engine Mapper, the one placing all the pieces together and makes it to an actual playable map. For example the houses, sandbags, trees, roads and all that.

  • Musician

The one that creates the main Theme/Song for the mod, and other soundtracks like victory song that plays if you win or lose song.

  • 2D Artist

The one that makes the "cover/logo" for the mod and other related images.

  • Video Editor

The one piecing all the video files and adding effects to the mods teasers/trailers.

  • Historical Researcher
    The one that makes sure everything is historically correct.

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