Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
Created by Ben Scharbach, Temporal-Wars is a free open-source 3D game engine that includes a full suite of WYSIWG tools designed for rapid game world creation. It comes equipped with height and paint editors and Assets Tools which can be used to manipulate objects and textures in real-time. The engine is designed to take full advantage of modern hardware, and includes per-pixel dynamic lighting, normal mapping, specular mapping, multi-layer texturing, and much more! Temporal-Wars is built on the XNA Framework to help with commercial game development both on Windows and the Xbox 360 platforms. It takes full advantage of Xbox’s threading capabilities and powerful graphics, while also providing AI components, like Steering Behaviors and A-Star Path-Finding. Temporal Wars is a 3D Engine that gives you the edge you’ve been looking for in a game engine!
This pathfinding A* XNA Component is designed from the ground up, to take full advantage of the XBox's threading capabilities.
The component is optimized to update the fog-of-war layer, within its own Thread, while mainting low GC (Garbage Collection).
This Minimap XNA Component is designed to show unit movement, structures placed in the game world, and take direct orders (Windows Platform).
This Status-Bar (Health) XNA Component gives real-time health values for any given Unit or Structure within the TemporalWars 3D engine.